geoffrey
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2048-casio
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Este repositório foi arquivado em 2019-08-08. Você pode visualizar os arquivos e realizar clone, mas não poderá realizar push nem abrir issues e pull requests.
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Geoffrey Frogeye a02b0b656e Addedd best-score storage and more
* Removed FXSH_Build.bat as it changes for each installation of the SDK
* Now uses file \fls0\2048.sav that is 31 bytes (all aren't used, few more bytes will be added)
* Game_terminated() is now a variable for easier access and remove mess in code ordering
* Addedd debugMsg(unsigned char* message) for easier debugging
* Addedd Storage_saveAll() to save all the data (currently bestScore and currentScore)
* Addedd Storage_restore() to restore all the data (currently bestScore)
* Addedd placeholder one-time welcome screen
* Splitted Screen_actuate()
	* Fix unneeded animation time when starting new game
* Fixed score not being correctly calculated
* Splitted initGame()
	* Now it's Game_begin(), Game_reset(), Game_start(), Game_newGame()
	* Necessary for future game restoring mechanics
2014-04-13 23:54:06 +02:00
.gitignore Addedd best-score storage and more 2014-04-13 23:54:06 +02:00
2048.c Addedd best-score storage and more 2014-04-13 23:54:06 +02:00
2048.g1w Initial commit 2014-04-05 16:40:56 +02:00
AddinInfo.txt Initial commit 2014-04-05 16:40:56 +02:00
MainIcon.bmp Initial commit 2014-04-05 16:40:56 +02:00
MonochromeLib.c Made SH4 compatible 2014-04-08 18:46:29 +02:00
MonochromeLib.h Initial commit 2014-04-05 16:40:56 +02:00
eActivityIcon.bmp Initial commit 2014-04-05 16:40:56 +02:00