[Echecs] Empêche de mettre son roi en Echec
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@ -1,3 +1,5 @@
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import copy
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CASES_COTE = 8
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CASES_COTE = 8
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MVT_INCONNU = 'Cause inconnue'
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MVT_INCONNU = 'Cause inconnue'
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@ -9,6 +11,7 @@ MVT_SAUT_AMI = 'Saut ami'
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MVT_PION_INC = 'Pion inconnu'
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MVT_PION_INC = 'Pion inconnu'
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MVT_N_AUTORISE = 'Non-autorisé'
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MVT_N_AUTORISE = 'Non-autorisé'
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MVT_OBSTRUCTION = 'Pion en chemin'
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MVT_OBSTRUCTION = 'Pion en chemin'
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MVT_ECHEC = 'Échec au roi'
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class LogiqueEchecs:
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class LogiqueEchecs:
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@ -62,7 +65,7 @@ class LogiqueEchecs:
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return (self.ePionNoir(pion) and self.joueur == False) or \
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return (self.ePionNoir(pion) and self.joueur == False) or \
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(self.ePionBlanc(pion) and self.joueur == True)
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(self.ePionBlanc(pion) and self.joueur == True)
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def mvtPossiblePion(self, x1, y1, x2, y2):
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def mvtPossibleSansEchecPion(self, x1, y1, x2, y2):
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if x1 == x2 and self.grille[x2][y2] <= 0: # Avance
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if x1 == x2 and self.grille[x2][y2] <= 0: # Avance
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if self.joueur:
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if self.joueur:
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if y2 == y1 - 1:
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if y2 == y1 - 1:
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@ -94,7 +97,7 @@ class LogiqueEchecs:
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else:
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else:
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return MVT_N_AUTORISE
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return MVT_N_AUTORISE
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def mvtPossibleTour(self, x1, y1, x2, y2):
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def mvtPossibleSansEchecTour(self, x1, y1, x2, y2):
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if y1 == y2:
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if y1 == y2:
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sens = (x2-x1)//abs(x2-x1)
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sens = (x2-x1)//abs(x2-x1)
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for x in range(x1+sens, x2, sens):
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for x in range(x1+sens, x2, sens):
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@ -109,7 +112,7 @@ class LogiqueEchecs:
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return MVT_N_AUTORISE
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return MVT_N_AUTORISE
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return MVT_OK
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return MVT_OK
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def mvtPossibleFou(self, x1, y1, x2, y2):
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def mvtPossibleSansEchecFou(self, x1, y1, x2, y2):
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if abs(x2-x1) == abs(y2-y1):
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if abs(x2-x1) == abs(y2-y1):
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sensX = (x2-x1)//abs(x2-x1)
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sensX = (x2-x1)//abs(x2-x1)
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sensY = (y2-y1)//abs(y2-y1)
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sensY = (y2-y1)//abs(y2-y1)
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@ -130,29 +133,29 @@ class LogiqueEchecs:
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else:
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else:
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return MVT_N_AUTORISE
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return MVT_N_AUTORISE
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def mvtPossibleCavalier(self, x1, y1, x2, y2):
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def mvtPossibleSansEchecCavalier(self, x1, y1, x2, y2):
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if (abs(x2-x1) == 2 and abs(y2-y1) == 1) or (abs(y2-y1) == 2 and abs(x2-x1) == 1):
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if (abs(x2-x1) == 2 and abs(y2-y1) == 1) or (abs(y2-y1) == 2 and abs(x2-x1) == 1):
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return MVT_OK
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return MVT_OK
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else:
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else:
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return MVT_N_AUTORISE
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return MVT_N_AUTORISE
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def mvtPossible(self, x1, y1, x2, y2):
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def mvtPossibleSansEchec(self, x1, y1, x2, y2):
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pion = self.grille[x1][y1]
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pion = self.grille[x1][y1]
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if self.aSonTour(pion):
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if self.aSonTour(pion):
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if (x1 != x2 or y1 != y2):
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if (x1 != x2 or y1 != y2):
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if not self.aSonTour(self.grille[x2][y2]):
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if not self.aSonTour(self.grille[x2][y2]):
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tPion = pion % 10
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tPion = pion % 10
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if tPion == 1: # Pion
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if tPion == 1: # Pion
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return self.mvtPossiblePion(x1, y1, x2, y2)
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return self.mvtPossibleSansEchecPion(x1, y1, x2, y2)
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elif tPion == 2: # Tour
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elif tPion == 2: # Tour
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return self.mvtPossibleTour(x1, y1, x2, y2)
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return self.mvtPossibleSansEchecTour(x1, y1, x2, y2)
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elif tPion == 3: # Cavalier
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elif tPion == 3: # Cavalier
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return self.mvtPossibleCavalier(x1, y1, x2, y2)
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return self.mvtPossibleSansEchecCavalier(x1, y1, x2, y2)
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elif tPion == 4: # Fou
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elif tPion == 4: # Fou
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return self.mvtPossibleFou(x1, y1, x2, y2)
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return self.mvtPossibleSansEchecFou(x1, y1, x2, y2)
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elif tPion == 5: # Dame
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elif tPion == 5: # Dame
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tour = self.mvtPossibleTour(x1, y1, x2, y2)
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tour = self.mvtPossibleSansEchecTour(x1, y1, x2, y2)
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fou = self.mvtPossibleFou(x1, y1, x2, y2)
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fou = self.mvtPossibleSansEchecFou(x1, y1, x2, y2)
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if tour == MVT_OK or fou == MVT_OK:
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if tour == MVT_OK or fou == MVT_OK:
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return MVT_OK
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return MVT_OK
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elif tour == MVT_OBSTRUCTION or fou == MVT_OBSTRUCTION:
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elif tour == MVT_OBSTRUCTION or fou == MVT_OBSTRUCTION:
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@ -173,6 +176,37 @@ class LogiqueEchecs:
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else:
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else:
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return MVT_SELECTION
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return MVT_SELECTION
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return MVT_INCONNU
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return MVT_INCONNU
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def mvtPossible(self, x1, y1, x2, y2):
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test = self.mvtPossibleSansEchec(x1, y1, x2, y2)
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if test == MVT_OK:
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# On copie la partie actuelle pour tester le mouvement et vérifier l'échec
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copie = copy.deepcopy(self);
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copie.dPionSansEchec(x1, y1, x2, y2)
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mvtsPossiblesTousAdverses = []
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pionRoi = 6
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if not self.joueur:
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pionRoi += 10
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roi = [-1, -1]
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for x in range(0, CASES_COTE):
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for y in range(0, CASES_COTE):
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mvtsPossiblesTousAdverses += copie.mvtsPossiblesSansEchec(x, y)
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if copie.grille[x][y] == pionRoi:
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roi = [x, y]
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if roi in mvtsPossiblesTousAdverses:
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return MVT_ECHEC
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else:
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return test
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else:
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return test
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def mvtsPossiblesSansEchec(self, x1, y1):
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tableau = []
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for x2 in range(0, CASES_COTE):
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for y2 in range(0, CASES_COTE):
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if self.mvtPossibleSansEchec(x1, y1, x2, y2) == MVT_OK:
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tableau.append([x2, y2])
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return tableau
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def mvtsPossibles(self, x1, y1):
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def mvtsPossibles(self, x1, y1):
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tableau = []
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tableau = []
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@ -182,6 +216,12 @@ class LogiqueEchecs:
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tableau.append([x2, y2])
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tableau.append([x2, y2])
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return tableau
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return tableau
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def dPionSansEchec(self, x1, y1, x2, y2):
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test = self.mvtPossibleSansEchec(x1, y1, x2, y2)
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if test == MVT_OK:
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self.grille[x1][y1], self.grille[x2][y2] = 0, self.grille[x1][y1]
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self.joueur = not self.joueur
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def dPion(self, x1, y1, x2, y2):
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def dPion(self, x1, y1, x2, y2):
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test = self.mvtPossible(x1, y1, x2, y2)
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test = self.mvtPossible(x1, y1, x2, y2)
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retour = {
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retour = {
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@ -460,8 +500,8 @@ class PlateauTk:
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self.coulDamier() # Effacement des surbrillances
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self.coulDamier() # Effacement des surbrillances
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if self.logique.aSonTour(self.logique.grille[self.dx1][self.dy1]): # Si possible jouer
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if self.logique.aSonTour(self.logique.grille[self.dx1][self.dy1]): # Si possible jouer
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self.coulCase(self.dx1, self.dy1, 1)
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self.coulCase(self.dx1, self.dy1, 1)
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self.mvtPossibles = self.logique.mvtsPossibles(self.dx1, self.dy1) # Surbrillance bleue
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self.mvtPossibleSansEchecs = self.logique.mvtsPossibles(self.dx1, self.dy1) # Surbrillance bleue
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for i in self.mvtPossibles: # Surbrillances vertes
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for i in self.mvtPossibleSansEchecs: # Surbrillances vertes
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self.coulCase(i[0], i[1], 2)
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self.coulCase(i[0], i[1], 2)
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self.statut('Poser')
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self.statut('Poser')
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self.dEtape = not self.dEtape
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self.dEtape = not self.dEtape
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