Echecs : Fin de POO et gestion multi-animation et re-animation
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0dc988076e
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c1765ed037
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@ -1,10 +1,12 @@
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CASES_COTE = 8
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class LogiqueEchecs:
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# grille = None
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# joueur = True
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def __init__(self, self):
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def __init__(self):
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self.grille = []
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self.cGrille()
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self.remplirGrille()
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@ -19,16 +21,16 @@ class LogiqueEchecs:
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for y in range(0, CASES_COTE):
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i += 1
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if x == xD and y == yD:
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return i%2
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return i % 2
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def cGrille(self, self):
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def cGrille(self):
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for x in range(CASES_COTE):
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colonne = []
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for y in range(CASES_COTE):
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colonne.append(0)
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self.grille.append(colonne)
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def remplirGrille(self, self):
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def remplirGrille(self):
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speciales = [2, 3, 4, 6, 5, 4, 3, 2]
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for i in range(0, 8):
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self.grille[i][0] = speciales[i] + 10
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@ -36,39 +38,39 @@ class LogiqueEchecs:
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self.grille[i][6] = 1
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self.grille[i][7] = speciales[i]
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def nvPartie(self, self):
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def nvPartie(self):
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self.cGrille()
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self.remplirGrille()
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self.joueur = True
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def cPion(self, self, x, y, piece):
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def cPion(self, x, y, piece):
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"""
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"""
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self.grille[x][y] = piece
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return True
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def mvtPossible(self, self, x1, y1, x2, y2):
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def mvtPossible(self, x1, y1, x2, y2):
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pion = self.grille[x1][y1]
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if (pion >= 10 and self.joueur == False) or \
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(pion < 10 and self.joueur == True):
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if pion > 0 and self.grille[x2][y2] <= 0:
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tPion = pion%10
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tPion = pion % 10
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if tPion == 1:
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if x1 == x2:
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if self.joueur:
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if y2 == y1-1:
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if y2 == y1 - 1:
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return True
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else:
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return -4
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else:
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if y2 == y1+1:
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if y2 == y1 + 1:
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return True
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else:
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return -4
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else:
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return -4
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elif tPion == 6:
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if x2 <= x1+1 and x2 >= x1-1 and y2 <= y1+1 and y2 >= y1-1 \
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if x2 <= x1 + 1 and x2 >= x1 - 1 and y2 <= y1 + 1 and y2 >= y1 - 1 \
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and (x1 != x2 or y1 != y2):
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return True
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else:
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@ -82,7 +84,7 @@ class LogiqueEchecs:
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else:
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return -1
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def dPion(self, self, x1, y1, x2, y2):
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def dPion(self, x1, y1, x2, y2):
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test = self.mvtPossible(x1, y1, x2, y2)
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if test == True:
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self.grille[x2][y2] = self.grille[x1][y1]
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@ -103,59 +105,47 @@ MARGE_PIONS = 5
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TEMPS_ANIM = 200
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INTER_ANIM = 10
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class PlateauTkAnim:
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def __init__(self, can, x1, x2, y1, y2, pion):
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self.can = can
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self.x1 = x1
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self.y1 = y1
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self.x2 = x2
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self.y2 = y2
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self.pion = pion
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self.anim = anim
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final()
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# def dPionAnim(self):
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# x = self.x1 + (self.x2-self.x1) * (self.anim/TEMPS_ANIM)
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# y = self.y1 + (self.y2-self.y1) * (self.anim/TEMPS_ANIM)
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# can.coords(self.pion, x, y)
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# self.anim += INTER_ANIM
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# if self.anim < TEMPS_ANIM:
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# fen.after(INTER_ANIM, self.dPionAnim)
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# else:
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# self.dPionFinal()
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def final(self):
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self.can.coords(self.pion, self.x2, self.y2)
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class PlateauTk:
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def __init__(self):
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self.imagesOriginales = []
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self.imagesRedim = []
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self.grilleDamier = None
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self.grillePions = None
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self.photos = []
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self.fen = None
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self.can = None
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self.chaine = None
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self.grilleDamier = []
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self.imagesOriginales = []
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self.imagesRedim = []
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self.photos = []
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self.grillePions = []
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self.animations = []
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self.dEtape = True
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self.dx1 = -1
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self.dy1 = -1
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self.dx2 = -1
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self.dy2 = -1
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self.logique = LogiqueEchecs()
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self.creerFen()
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self.importerImages()
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self.redimImages()
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self.cDamier()
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self.cGrille()
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self.remplirGrille(self.logique.grille)
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def creerFen(self):
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self.fen = Tk()
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self.fen.title("Jeu d'Échecs")
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self.can = Canvas(self.fen, width=COTE_CASE*CASES_COTE, \
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height=COTE_CASE*CASES_COTE, bg="ivory")
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self.can = Canvas(self.fen, width=COTE_CASE * CASES_COTE,
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height=COTE_CASE * CASES_COTE, bg="ivory")
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self.can.grid(row=0, column=1, columnspan=3)
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# self.can.bind('<Button-1>', f_clic)
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self.can.bind('<Button-1>', self.clic)
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self.chaine = Label(self.fen, text="Aux blancs")
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self.chaine.grid(row=2, column=2, padx=3, pady=3)
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# Button(self.fen, text="Nv. Partie", command=f_nvPartie).grid(row=2, \
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# column=1, padx=3, pady=3)
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Button(self.fen, text="Quitter", command=self.fen.destroy).grid(row=2, \
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Button(self.fen, text="Quitter", command=self.fen.destroy).grid(row=2,
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column=3, padx=3, pady=3)
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def statut(self, texte, delai=0):
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@ -165,17 +155,17 @@ class PlateauTk:
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def importerImages(self):
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for piece in range(0, 21):
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nom = 'sprites/'
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if piece%10 == 1:
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if piece % 10 == 1:
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nom += 'pion'
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elif piece%10 == 2:
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elif piece % 10 == 2:
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nom += 'tour'
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elif piece%10 == 3:
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elif piece % 10 == 3:
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nom += 'cavalier'
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elif piece%10 == 4:
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elif piece % 10 == 4:
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nom += 'fou'
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elif piece%10 == 5:
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elif piece % 10 == 5:
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nom += 'dame'
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elif piece%10 == 6:
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elif piece % 10 == 6:
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nom += 'roi'
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else:
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self.imagesOriginales.append('')
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@ -188,21 +178,22 @@ class PlateauTk:
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self.imagesOriginales.append(PhotoImage(file=nom))
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def redimImages(self):
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sample = int(504/(COTE_CASE-MARGE_PIONS))
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sample = int(504 / (COTE_CASE - MARGE_PIONS))
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for piece in range(0, 21):
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if self.imagesOriginales[piece] != '':
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self.imagesRedim.append(self.imagesOriginales[piece].subsample(sample))
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self.imagesRedim.append(self.imagesOriginales[piece].
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subsample(sample))
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else:
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self.imagesRedim.append('')
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# Dessin
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def cCase(self, x, y):
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if LogiqueEchecs.eNoir(x, y):
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couleur = '#D18B47'
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else:
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couleur = '#FFCE9E'
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return self.can.create_rectangle(x*COTE_CASE, y*COTE_CASE, \
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(x+1)*COTE_CASE, (y+1)*COTE_CASE, fill=couleur)
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return self.can.create_rectangle(x * COTE_CASE, y * COTE_CASE,
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(x + 1) * COTE_CASE, (y + 1) * COTE_CASE, fill=couleur)
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def cDamier(self):
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self.grilleDamier = []
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@ -214,18 +205,11 @@ class PlateauTk:
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def cPion(self, x, y, piece):
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if piece > 0:
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self.grillePions[x][y] = can.create_image((x+.5)*COTE_CASE, \
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(y+.5)*COTE_CASE, image=self.imagesRedim[piece])
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self.grillePions[x][y] = self.can.create_image((x + .5) * COTE_CASE,
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(y + .5) * COTE_CASE, image=self.imagesRedim[piece])
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else:
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self.grillePions[x][y] = False
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def dPion(self, x1, y1, x2, y2):
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# TODO Bloquer l'entrée pendant l'anim
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self.grillePions[x2][y2] = self.grillePions[x1][y1]
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self.grillePions[x1][y1] = False
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PlateauTkAnim(self.can, (x1+.5)*COTE_CASE, (y1+.5)*COTE_CASE, \
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(x2+.5)*COTE_CASE, (y2+.5)*COTE_CASE, self.grillePions[x1][y1])
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def cGrille(self):
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self.grillePions = []
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for x in range(0, CASES_COTE): # Crée self.grillePions
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@ -238,3 +222,96 @@ class PlateauTk:
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for x in range(0, CASES_COTE): # Remplis self.grillePions
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for y in range(0, CASES_COTE):
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self.cPion(x, y, j_grilleF[x][y])
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# Interaction
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def statutPrendre(self):
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if self.logique.joueur:
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joueur = 'blancs'
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else:
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joueur = 'noirs'
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self.statut('Prendre (' + joueur + ')')
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@staticmethod
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def dPionAnimCoords(i):
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x = i['x1'] + (i['x2']-i['x1']) * (i['avancement']/i['total'])
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y = i['y1'] + (i['y2']-i['y1']) * (i['avancement']/i['total'])
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return [x, y]
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def dPionAnim(self):
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animationsNv = []
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for i in self.animations:
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if i['avancement'] < i['total']:
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coords = self.dPionAnimCoords(i)
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self.can.coords(i['pion'], coords[0], coords[1])
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i['avancement'] += INTER_ANIM
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animationsNv.append(i)
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else:
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self.can.coords(i['pion'], i['x2'], i['y2'])
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self.animations = animationsNv
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if len(animationsNv):
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self.fen.after(INTER_ANIM, self.dPionAnim)
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def cdPionAnim(self, x1, y1, x2, y2, pion):
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animation = {
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'x1': x1,
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'y1': y1,
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'x2': x2,
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'y2': y2,
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'pion': pion,
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'total': TEMPS_ANIM,
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'avancement': 0
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}
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if not len(self.animations):
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self.animations.append(animation)
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self.dPionAnim()
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else:
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for i in self.animations:
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if i['pion'] == pion: # Si une animation pour ce pion existe
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# déjà, on la reprend et on la modifie
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coords = self.dPionAnimCoords(i)
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i['x1'] = coords[0]
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i['y1'] = coords[1]
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i['x2'] = x2
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i['y2'] = y2
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# i['total'] = i['total'] - i['avancement']
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i['total'] = TEMPS_ANIM
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i['avancement'] = 0
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return
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self.animations.append(animation)
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def dPion(self, x1, y1, x2, y2):
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test = self.logique.dPion(x1, y1, x2, y2)
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if test == True:
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self.grillePions[x2][y2], self.grillePions[x1][y1] = \
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self.grillePions[x1][y1], False
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self.cdPionAnim((x1 + .5) * COTE_CASE, (y1 + .5) * COTE_CASE, \
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(x2 + .5) * COTE_CASE, (y2 + .5) * COTE_CASE, \
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self.grillePions[x2][y2])
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return True
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else:
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# TODO Messages corrects
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self.statut('Impossible ! (' + str(test) + ')')
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return False
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def dClic(self, x, y):
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# if not len(self.animations):
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if self.dEtape:
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self.dx1, self.dy1 = x, y
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# TODO Colorer case
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self.statut('Poser')
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else:
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self.dx2, self.dy2 = x, y
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self.dPion(self.dx1, self.dy1, self.dx2, self.dy2)
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self.statutPrendre()
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self.dEtape = not self.dEtape
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def clic(self, event):
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x = event.x // COTE_CASE
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y = event.y // COTE_CASE
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self.dClic(x, y)
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p = PlateauTk()
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# TODO Un jeu (canvas) et un frontend (fenetre)
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