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s1-tp/S1/Echecs/logique.py

286 lines
9.9 KiB
Python

import copy
class Logique:
"""
Logique des jeux sur damier
"""
PCE_VIDE = 0
BLANC = True
NOIR = False
@staticmethod
def eCaseBlanche(xD, yD):
return xD % 2 == yD % 2
def cGrille(self):
for x in range(self.CASES_COTE):
colonne = []
for y in range(self.CASES_COTE):
colonne.append(self.PCE_VIDE)
self.grille.append(colonne)
def cPion(self, x, y, piece):
self.grille[x][y] = piece
return True
def ePionBlanc(self, pion):
return pion in self.BLANCS
def ePionNoir(self, pion):
return pion in self.NOIRS
def ePiece(self, piece):
# return piece != self.PCE_VIDE
return self.ePionBlanc(piece) or self.ePionNoir(piece)
def tPiece(self, piece):
if self.ePionBlanc(piece):
return piece - self.DECALAGE_BLANCS
elif self.ePionNoir(piece):
return piece - self.DECALAGE_NOIRS
else:
return self.PCE_VIDE
def aSonTour(self, pion):
return (self.ePionNoir(pion) and self.joueur == self.NOIR) or \
(self.ePionBlanc(pion) and self.joueur == self.BLANC)
class LogiqueEchecs(Logique):
"""
Logique du jeu d'Échecs
"""
CASES_COTE = 8
# Pièces
PCE_PION = 1
PCE_TOUR = 2
PCE_CAVALIER = 3
PCE_FOU = 4
PCE_DAME = 5
PCE_ROI = 6
DECALAGE_BLANCS = 0
DECALAGE_NOIRS = 10
BLANCS = range(DECALAGE_BLANCS+PCE_PION, DECALAGE_BLANCS+PCE_ROI+1)
NOIRS = range(DECALAGE_NOIRS+PCE_PION, DECALAGE_NOIRS+PCE_ROI+1)
# Codes du mouvement
MVT_INCONNU = 'Cause inconnue'
MVT_OK = 'Valide'
MVT_ROQUE = 'Roque'
MVT_SELECTION = 'Mauvais tour'
MVT_SUR_PLACE = 'Immobile'
MVT_SAUT_AMI = 'Saut ami'
MVT_PION_INC = 'Pion inconnu'
MVT_N_AUTORISE = 'Non-autorisé'
MVT_OBSTRUCTION = 'Pion en chemin'
MVT_ECHEC = 'Échec au roi'
def __init__(self):
self.grille = []
self.cGrille()
self.remplirGrille()
self.joueur = self.BLANC
self.partieFinie = False
self.victorieux = None
def remplirGrille(self):
speciales = [self.PCE_TOUR, self.PCE_CAVALIER, self.PCE_FOU, self.PCE_ROI, self.PCE_DAME]
speciales += speciales[4::-1]
for i in range(0, 8):
self.grille[i][0] = self.DECALAGE_NOIRS + speciales[i]
self.grille[i][1] = self.DECALAGE_NOIRS + self.PCE_PION
self.grille[i][6] = self.DECALAGE_BLANCS + self.PCE_PION
self.grille[i][7] = self.DECALAGE_BLANCS + speciales[i]
def mvtPossibleSansEchecPion(self, x1, y1, x2, y2):
if x1 == x2 and self.grille[x2][y2] <= 0: # Avance
if self.joueur:
if y2 == y1 - 1:
return self.MVT_OK
elif y1 == 6 and y2 == 4 and self.grille[x1][5] == 0:
return self.MVT_OK
else:
return self.MVT_N_AUTORISE
else:
if y2 == y1 + 1:
return self.MVT_OK
elif y1 == 1 and y2 == 3 and self.grille[x1][2] == 0:
return self.MVT_OK
else:
return self.MVT_N_AUTORISE
elif abs(x1-x2) == 1: # Saut
if self.joueur:
if y2 == y1 - 1 and \
self.ePionNoir(self.grille[x2][y2]):
return self.MVT_OK
else:
return self.MVT_N_AUTORISE
else:
if y2 == y1 + 1 and \
self.ePionBlanc(self.grille[x2][y2]):
return self.MVT_OK
else:
return self.MVT_N_AUTORISE
else:
return self.MVT_N_AUTORISE
def mvtPossibleSansEchecTour(self, x1, y1, x2, y2):
if y1 == y2:
sens = (x2-x1)//abs(x2-x1)
for x in range(x1+sens, x2, sens):
if self.ePiece(self.grille[x][y1]):
return self.MVT_OBSTRUCTION
elif x1 == x2:
sens = (y2-y1)//abs(y2-y1)
for y in range(y1+sens, y2, sens):
if self.ePiece(self.grille[x1][y]):
return self.MVT_OBSTRUCTION
else:
return self.MVT_N_AUTORISE
return self.MVT_OK
def mvtPossibleSansEchecFou(self, x1, y1, x2, y2):
if abs(x2-x1) == abs(y2-y1):
sensX = (x2-x1)//abs(x2-x1)
sensY = (y2-y1)//abs(y2-y1)
x = x1
y = y1
dist = 0
distTot = abs(x2-x1)
while dist < distTot:
dist += 1
x += sensX
y += sensY
if self.ePiece(self.grille[x][y]):
if dist == distTot:
return self.MVT_OK # Saut
else:
return self.MVT_OBSTRUCTION
return self.MVT_OK # Vide
else:
return self.MVT_N_AUTORISE
def mvtPossibleSansEchecCavalier(self, x1, y1, x2, y2):
if (abs(x2-x1) == 2 and abs(y2-y1) == 1) or (abs(y2-y1) == 2 and abs(x2-x1) == 1):
return self.MVT_OK
else:
return self.MVT_N_AUTORISE
def mvtPossibleSansEchec(self, x1, y1, x2, y2):
pion = self.grille[x1][y1]
if self.aSonTour(pion):
if (x1 != x2 or y1 != y2):
if not self.aSonTour(self.grille[x2][y2]):
tPion = self.tPiece(pion)
if tPion == self.PCE_PION: # Pion
return self.mvtPossibleSansEchecPion(x1, y1, x2, y2)
elif tPion == self.PCE_TOUR: # Tour
return self.mvtPossibleSansEchecTour(x1, y1, x2, y2)
elif tPion == self.PCE_CAVALIER:
return self.mvtPossibleSansEchecCavalier(x1, y1, x2, y2)
elif tPion == self.PCE_FOU:
return self.mvtPossibleSansEchecFou(x1, y1, x2, y2)
elif tPion == self.PCE_DAME:
tour = self.mvtPossibleSansEchecTour(x1, y1, x2, y2)
fou = self.mvtPossibleSansEchecFou(x1, y1, x2, y2)
if tour == self.MVT_OK or fou == self.MVT_OK:
return self.MVT_OK
elif tour == self.MVT_OBSTRUCTION or fou == self.MVT_OBSTRUCTION:
return self.MVT_OBSTRUCTION
else:
return self.MVT_N_AUTORISE
elif tPion == self.PCE_ROI:
if abs(x2-x1) <= 1 and abs(y2-y1) <= 1:
return self.MVT_OK
else:
return self.MVT_N_AUTORISE
else:
return self.MVT_PION_INC
else:
return self.MVT_SAUT_AMI
else:
return self.MVT_SUR_PLACE
else:
return self.MVT_SELECTION
return self.MVT_INCONNU
def mvtPossible(self, x1, y1, x2, y2):
test = self.mvtPossibleSansEchec(x1, y1, x2, y2)
if test == self.MVT_OK:
# On copie la partie actuelle pour tester le mouvement et vérifier l'échec
copie = copy.deepcopy(self);
copie.dPionSansEchec(x1, y1, x2, y2)
mvtsPossiblesTousAdverses = []
pionRoi = self.PCE_ROI + self.DECALAGE_BLANCS if self.joueur else self.DECALAGE_NOIRS
roi = [-1, -1]
for x in range(0, self.CASES_COTE):
for y in range(0, self.CASES_COTE):
mvtsPossiblesTousAdverses += copie.mvtsPossiblesSansEchec(x, y)
if copie.grille[x][y] == pionRoi:
roi = [x, y]
if roi in mvtsPossiblesTousAdverses:
return self.MVT_ECHEC
else:
return test
else:
return test
def mvtsPossiblesSansEchec(self, x1, y1):
tableau = []
for x2 in range(0, self.CASES_COTE):
for y2 in range(0, self.CASES_COTE):
if self.mvtPossibleSansEchec(x1, y1, x2, y2) == self.MVT_OK:
tableau.append([x2, y2])
return tableau
def mvtsPossibles(self, x1, y1):
tableau = []
for x2 in range(0, self.CASES_COTE):
for y2 in range(0, self.CASES_COTE):
if self.mvtPossible(x1, y1, x2, y2) == self.MVT_OK:
tableau.append([x2, y2])
return tableau
def dPionSansEchec(self, x1, y1, x2, y2):
test = self.mvtPossibleSansEchec(x1, y1, x2, y2)
if test == self.MVT_OK:
self.grille[x1][y1], self.grille[x2][y2] = self.PCE_VIDE, self.grille[x1][y1]
self.joueur = not self.joueur
def vEchecMat(self):
"""
Vérifie si le joueur actuel est en échec et mat et prend les mesures nécessiares.
(Ici vrai en cas de "pat")
"""
for x in range(0, self.CASES_COTE):
for y in range(0, self.CASES_COTE):
if len(self.mvtsPossibles(x, y)) > 0:
return False
self.partieFinie = True
self.victorieux = not self.joueur
return True
def dPion(self, x1, y1, x2, y2):
test = self.mvtPossible(x1, y1, x2, y2)
retour = {
'valide': False,
'message': test,
'deplacer': [], # Pions à déplacer
'supprimer': [], # Pions à supprimer
}
if test == self.MVT_OK:
retour['valide'] = True
if self.ePiece(self.grille[x2][y2]):
retour['supprimer'].append([x2, y2])
retour['deplacer'].append([x1, y1, x2, y2])
self.grille[x1][y1], self.grille[x2][y2] = self.PCE_VIDE, self.grille[x1][y1]
self.joueur = not self.joueur
self.vEchecMat()
return retour