Prettyfication
Is that even a word? No more french, no more useless comment, no more endless switch at beginning
This commit is contained in:
parent
1c49459f95
commit
a1301e94a0
110
2048.c
110
2048.c
|
@ -4,25 +4,22 @@
|
|||
|
||||
|
||||
// Sprites
|
||||
// Tiles 13*13
|
||||
char tile0[] = {127,240,213,88,170,168,213,88,170,168,213,88,170,168,213,88,170,168,213,88,170,168,213,88,127,240}; // Vide
|
||||
char tile1[] = {127,240,128,8,128,8,135,8,136,136,128,136,129,8,130,8,132,8,143,136,128,8,128,8,127,240}; // 2
|
||||
char tile2[] = {127,240,128,8,128,8,129,8,131,8,133,8,137,8,143,136,129,8,129,8,128,8,128,8,127,240}; // 4
|
||||
char tile3[] = {127,240,128,8,128,8,135,8,136,136,136,136,135,8,136,136,136,136,135,8,128,8,128,8,127,240}; // 8
|
||||
char tile4[] = {127,240,128,8,128,8,144,200,177,8,146,8,147,200,146,40,146,40,185,200,128,8,128,8,127,240}; // 16
|
||||
char tile5[] = {127,240,128,8,128,8,128,8,184,200,133,40,152,72,132,136,185,232,128,8,128,8,128,8,127,240}; // 32
|
||||
char tile6[] = {127,240,128,8,128,8,128,8,152,104,160,168,185,40,165,232,152,40,128,8,128,8,128,8,127,240}; // 64
|
||||
char tile7[] = {127,240,253,248,249,248,253,248,253,248,248,248,255,248,231,56,218,216,247,56,238,216,195,56,127,240}; // 128
|
||||
char tile8[] = {127,240,249,248,246,248,253,248,251,248,240,248,255,248,195,56,222,248,194,56,250,216,199,56,127,240}; // 256
|
||||
char tile9[] = {127,240,240,248,247,248,240,248,254,248,241,248,255,248,247,56,230,216,247,184,247,120,226,24,127,240}; // 512
|
||||
char tile10[] = {127,240,247,56,230,216,246,216,246,216,227,56,255,248,231,152,219,88,246,216,238,24,195,216,127,240}; // 1024
|
||||
char tile11[] = {127,240,231,56,218,216,246,216,238,216,195,56,255,248,243,56,234,216,219,56,194,216,251,56,127,240}; // 2048
|
||||
char tile12[] = {127,240,255,248,255,248,248,248,247,120,255,120,254,248,253,248,255,248,253,248,255,248,255,248,127,240}; // 4096
|
||||
char tile13[] = {127,240,255,248,255,248,253,248,253,248,253,248,253,248,253,248,255,248,253,248,255,248,255,248,127,240}; // WTF
|
||||
// Autre
|
||||
char tile[14][26] = {{127,240,213, 88,170,168,213, 88,170,168,213, 88,170,168,213, 88,170,168,213, 88,170,168,213, 88,127,240},
|
||||
{127,240,128, 8,128, 8,135, 8,136,136,128,136,129, 8,130, 8,132, 8,143,136,128, 8,128, 8,127,240},
|
||||
{127,240,128, 8,128, 8,129, 8,131, 8,133, 8,137, 8,143,136,129, 8,129, 8,128, 8,128, 8,127,240},
|
||||
{127,240,128, 8,128, 8,135, 8,136,136,136,136,135, 8,136,136,136,136,135, 8,128, 8,128, 8,127,240},
|
||||
{127,240,128, 8,128, 8,144,200,177, 8,146, 8,147,200,146, 40,146, 40,185,200,128, 8,128, 8,127,240},
|
||||
{127,240,128, 8,128, 8,128, 8,184,200,133, 40,152, 72,132,136,185,232,128, 8,128, 8,128, 8,127,240},
|
||||
{127,240,128, 8,128, 8,128, 8,152,104,160,168,185, 40,165,232,152, 40,128, 8,128, 8,128, 8,127,240},
|
||||
{127,240,253,248,249,248,253,248,253,248,248,248,255,248,231, 56,218,216,247, 56,238,216,195, 56,127,240},
|
||||
{127,240,249,248,246,248,253,248,251,248,240,248,255,248,195, 56,222,248,194, 56,250,216,199, 56,127,240},
|
||||
{127,240,240,248,247,248,240,248,254,248,241,248,255,248,247, 56,230,216,247,184,247,120,226, 24,127,240},
|
||||
{127,240,247, 56,230,216,246,216,246,216,227, 56,255,248,231,152,219, 88,246,216,238, 24,195,216,127,240},
|
||||
{127,240,231, 56,218,216,246,216,238,216,195, 56,255,248,243, 56,234,216,219, 56,194,216,251, 56,127,240},
|
||||
{127,240,255,248,255,248,248,248,247,120,255,120,254,248,253,248,255,248,253,248,255,248,255,248,127,240},
|
||||
{127,240,255,248,255,248,253,248,253,248,253,248,253,248,253,248,255,248,253,248,255,248,255,248,127,240}};
|
||||
char scoreBG[] = {63,255,255,255,254,0,127,255,255,255,255,0,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,127,255,255,255,255,0,63,255,255,255,254,0}; // 41*19
|
||||
|
||||
// Déclare les booléens ><
|
||||
#define false 0
|
||||
#define true 1
|
||||
typedef char bool;
|
||||
|
@ -60,7 +57,7 @@ bool Game_won = false;
|
|||
bool Game_terminated = false;
|
||||
bool Game_keepPlaying = true;
|
||||
|
||||
int storage_bestScore = 6357;
|
||||
int storage_bestScore = 0;
|
||||
|
||||
Grid Grid_grid;
|
||||
|
||||
|
@ -70,10 +67,8 @@ int rand_int(int min, int max) {
|
|||
}
|
||||
|
||||
int drawFixedTiles() {
|
||||
// Variables
|
||||
int x, y;
|
||||
|
||||
// Éxecution
|
||||
for (x = 0; x <= 3; x++) {
|
||||
for (y = 0; y <= 3; y++) {
|
||||
drawTileCase(Grid_grid.array[x][y]);
|
||||
|
@ -82,47 +77,7 @@ int drawFixedTiles() {
|
|||
}
|
||||
int drawTile(int x, int y, int value) {
|
||||
ML_rectangle(x + 1, y + 1, x + 11, y + 11, 0, ML_TRANSPARENT, ML_WHITE);
|
||||
switch (value) {
|
||||
case 0:
|
||||
ML_bmp_or(tile0, x, y, 13, 13);
|
||||
break;
|
||||
case 1:
|
||||
ML_bmp_or(tile1, x, y, 13, 13);
|
||||
break;
|
||||
case 2:
|
||||
ML_bmp_or(tile2, x, y, 13, 13);
|
||||
break;
|
||||
case 3:
|
||||
ML_bmp_or(tile3, x, y, 13, 13);
|
||||
break;
|
||||
case 4:
|
||||
ML_bmp_or(tile4, x, y, 13, 13);
|
||||
break;
|
||||
case 5:
|
||||
ML_bmp_or(tile5, x, y, 13, 13);
|
||||
break;
|
||||
case 6:
|
||||
ML_bmp_or(tile6, x, y, 13, 13);
|
||||
break;
|
||||
case 7:
|
||||
ML_bmp_or(tile7, x, y, 13, 13);
|
||||
break;
|
||||
case 8:
|
||||
ML_bmp_or(tile8, x, y, 13, 13);
|
||||
break;
|
||||
case 9:
|
||||
ML_bmp_or(tile9, x, y, 13, 13);
|
||||
break;
|
||||
case 10:
|
||||
ML_bmp_or(tile10, x, y, 13, 13);
|
||||
break;
|
||||
case 11:
|
||||
ML_bmp_or(tile11, x, y, 13, 13);
|
||||
break;
|
||||
default:
|
||||
ML_bmp_or(tile12, x, y, 13, 13);
|
||||
break;
|
||||
}
|
||||
ML_bmp_or(tile[value], x, y, 13, 13);
|
||||
}
|
||||
|
||||
int drawTileCase(Tile tile) {
|
||||
|
@ -131,7 +86,7 @@ int drawTileCase(Tile tile) {
|
|||
|
||||
// Grid
|
||||
|
||||
bool Grid_withinBounds(Cell position) { // En abuser
|
||||
bool Grid_withinBounds(Cell position) {
|
||||
return (position.x >= 0 && position.x < 4 && position.y >= 0 && position.y < 4);
|
||||
}
|
||||
|
||||
|
@ -149,7 +104,7 @@ bool Grid_cellOccupied(Cell cell) {
|
|||
return (Grid_cellContent(cell).value > 0);
|
||||
}
|
||||
|
||||
bool Grid_cellAvailable(Cell cell) { // Pareil
|
||||
bool Grid_cellAvailable(Cell cell) {
|
||||
return !Grid_cellOccupied(cell);
|
||||
}
|
||||
|
||||
|
@ -195,11 +150,11 @@ void storage_setBestScore(int bestScore) {
|
|||
// Screen (O HTML_Actuator)
|
||||
|
||||
void Screen_updateScore() {
|
||||
// Affiche le score à l'écran
|
||||
|
||||
}
|
||||
|
||||
void Screen_updateBestScore() {
|
||||
// Affiche le meilleur score à l'écran
|
||||
|
||||
}
|
||||
|
||||
void Screen_message(bool won) {
|
||||
|
@ -228,12 +183,6 @@ void Screen_actuate() {
|
|||
ML_display_vram();
|
||||
}
|
||||
|
||||
Cell convertNumber2Pos(int number) {
|
||||
Cell position;
|
||||
position.x = number/4;
|
||||
position.x = number%4;
|
||||
}
|
||||
|
||||
// Game (O Game_manager)
|
||||
|
||||
bool Game_isGameTerminated() {
|
||||
|
@ -323,7 +272,7 @@ Cell Grid_randomAvaiableCell() {
|
|||
|
||||
avaiableCellsNumber = Grid_avaiableCellsAmount();
|
||||
choosenCellNumber = rand_int(1, avaiableCellsNumber);
|
||||
avaiableCellsNumber = 0; // Sert de compteur ici
|
||||
avaiableCellsNumber = 0; // Used as counter here
|
||||
for (x = 0; x <= 3; x++) {
|
||||
for (y = 0; y <= 3; y++) {
|
||||
position.x = x;
|
||||
|
@ -418,7 +367,7 @@ int initGame() {
|
|||
|
||||
ML_clear_screen();
|
||||
|
||||
// Draw Titre
|
||||
// Draw Title
|
||||
PrintXY(67, 54, "2048", 0);
|
||||
|
||||
// Reset variables
|
||||
|
@ -457,9 +406,8 @@ int AddIn_main(int isAppli, unsigned short OptionNum) {
|
|||
// Variables
|
||||
unsigned int key;
|
||||
|
||||
while (1) { // Tant qu'on joue...
|
||||
initGame();
|
||||
while (1) { // Boucle des mouvements
|
||||
while (1) { // Main loop
|
||||
GetKey(&key);
|
||||
switch (key) {
|
||||
case KEY_CTRL_UP:
|
||||
|
@ -477,23 +425,22 @@ int AddIn_main(int isAppli, unsigned short OptionNum) {
|
|||
case KEY_CTRL_DEL:
|
||||
initGame();
|
||||
break;
|
||||
case KEY_CHAR_PLUS:
|
||||
case KEY_CHAR_PLUS: // DEBUG
|
||||
Game_addRandomTile();
|
||||
Game_actuate();
|
||||
break;
|
||||
case KEY_CHAR_STORE:
|
||||
case KEY_CHAR_STORE: // DEBUG
|
||||
Game_actuate();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return 1; // 1 is OK here
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Code propre au SDK. NE PAS MODIFIER !
|
||||
// Exclusive code to any Add-in
|
||||
|
||||
#pragma section _BR_Size
|
||||
unsigned long BR_Size;
|
||||
|
@ -507,4 +454,3 @@ int InitializeSystem(int isAppli, unsigned short OptionNum) {
|
|||
}
|
||||
|
||||
#pragma section
|
||||
|
||||
|
|
Reference in a new issue