Addedd animations when moving tiles
Looks weird for merging animation, it's because one of the tiles isn't refered as its origin by the merged one, so it won't appears. * Solution 1: Make a Grid with previous tiles of which animation is based with nextPosition instead * Solution 2: Make two previousPosition. It does what the original one does, however less stable (affects every new tile definition)
This commit is contained in:
parent
a1301e94a0
commit
e363b2872b
185
2048.c
185
2048.c
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@ -54,43 +54,24 @@ typedef struct findFarthestPosition_return {
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int Game_score = 0;
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int Game_score = 0;
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bool Game_over = false;
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bool Game_over = false;
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bool Game_won = false;
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bool Game_won = false;
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bool Game_terminated = false;
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bool Game_keepPlaying = true;
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bool Game_keepPlaying = true;
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int storage_bestScore = 0;
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int storage_bestScore = 0;
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Grid Grid_grid;
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Grid Grid_grid;
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// Fonctions
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// Usual functions
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int rand_int(int min, int max) {
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int rand_int(int min, int max) {
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return min + (rand() % (int)(max - min + 1));
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return min + (rand() % (int)(max - min + 1));
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}
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}
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int drawFixedTiles() {
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int x, y;
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for (x = 0; x <= 3; x++) {
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for (y = 0; y <= 3; y++) {
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drawTileCase(Grid_grid.array[x][y]);
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}
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}
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}
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int drawTile(int x, int y, int value) {
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ML_rectangle(x + 1, y + 1, x + 11, y + 11, 0, ML_TRANSPARENT, ML_WHITE);
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ML_bmp_or(tile[value], x, y, 13, 13);
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}
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int drawTileCase(Tile tile) {
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drawTile(5+tile.x*14, 5+tile.y*14, tile.value);
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}
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// Grid
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// Grid
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bool Grid_withinBounds(Cell position) {
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bool Grid_withinBounds(Cell position) {
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return (position.x >= 0 && position.x < 4 && position.y >= 0 && position.y < 4);
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return (position.x >= 0 && position.x < 4 && position.y >= 0 && position.y < 4);
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}
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}
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Tile Grid_cellContent(Cell cell) {
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Tile Grid_cellContent(Cell cell) { // TODO Make cellContentEdit(Cell cell, Tile tile), because it's read-only this way
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Tile back;
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Tile back;
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if (Grid_withinBounds(cell)) {
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if (Grid_withinBounds(cell)) {
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return Grid_grid.array[cell.x][cell.y];
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return Grid_grid.array[cell.x][cell.y];
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@ -112,16 +93,16 @@ int Grid_insertTile(Tile tile) {
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Grid_grid.array[tile.x][tile.y] = tile;
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Grid_grid.array[tile.x][tile.y] = tile;
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}
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}
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int Grid_removeTile(Tile tile) {
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int Grid_removeTile(Tile tile) { // TODO use with cellContentEdit
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Cell emptyCell;
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Cell emptyCell;
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Tile emptyTile;
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Tile emptyTile;
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emptyCell.x = -1;
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emptyCell.y = -1;
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emptyTile.x = tile.x;
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emptyTile.x = tile.x;
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emptyTile.y = tile.y;
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emptyTile.y = tile.y;
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emptyTile.value = 0;
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emptyTile.value = 0;
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emptyTile.hasMerged = false;
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emptyTile.hasMerged = false;
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emptyCell.x = -1;
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emptyCell.y = -1;
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emptyTile.previousPosition = emptyCell;
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emptyTile.previousPosition = emptyCell;
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Grid_grid.array[tile.x][tile.y] = emptyTile;
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Grid_grid.array[tile.x][tile.y] = emptyTile;
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@ -129,12 +110,12 @@ int Grid_removeTile(Tile tile) {
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int Grid_avaiableCellsAmount() {
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int Grid_avaiableCellsAmount() {
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int avaiableCellsNumber = 0, x, y;
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int avaiableCellsNumber = 0, x, y;
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Cell testCell;
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Cell position;
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for (x = 0; x <= 3; x++) {
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for (x = 0; x <= 3; x++) {
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for (y = 0; y <= 3; y++) {
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for (y = 0; y <= 3; y++) {
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testCell.x = x;
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position.x = x;
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testCell.y = y;
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position.y = y;
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if (Grid_cellAvailable(testCell)) {
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if (Grid_cellAvailable(position)) {
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avaiableCellsNumber++;
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avaiableCellsNumber++;
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}
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}
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}
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}
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@ -149,12 +130,65 @@ void storage_setBestScore(int bestScore) {
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// Screen (O HTML_Actuator)
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// Screen (O HTML_Actuator)
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void Screen_updateScore() {
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void Screen_drawTile(int x, int y, int value) {
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ML_rectangle(x + 1, y + 1, x + 11, y + 11, 0, ML_TRANSPARENT, ML_WHITE);
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ML_bmp_or(tile[value], x, y, 13, 13);
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//ML_display_vram(); // DEBUG
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}
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void Screen_drawTileCase(Tile tile) {
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Screen_drawTile(5+tile.x*14, 5+tile.y*14, tile.value);
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}
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void Screen_drawTileMoving(Tile tile, float percentage) {
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int x, y, OTx, OTy, NTx, NTy;
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NTx = 5+tile.x*14;
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NTy = 5+tile.y*14;
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OTx = 5+tile.previousPosition.x*14;
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OTy = 5+tile.previousPosition.y*14;
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x = OTx + (NTx - OTx) * percentage;
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y = OTy + (NTy - OTy) * percentage;
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Screen_drawTile(x, y, tile.value);
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}
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int Screen_drawFixedTiles(bool dontDrawPreviousPositionTiles) {
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int x, y;
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Tile tile;
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Cell position;
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for (x = 0; x <= 3; x++) {
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for (y = 0; y <= 3; y++) {
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position.x = x;
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position.y = y;
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tile = Grid_cellContent(position);
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if (dontDrawPreviousPositionTiles && ((tile.previousPosition.x >= 0 && tile.previousPosition.y >= 0) || (tile.previousPosition.x == -2 && tile.previousPosition.y == -2))) {
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tile.value = 0;
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}
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Screen_drawTileCase(tile);
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}
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}
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}
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int Screen_drawMovingTiles(float percentage) {
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int x, y;
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Tile tile;
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Cell position;
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for (x = 0; x <= 3; x++) {
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for (y = 0; y <= 3; y++) {
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position.x = x;
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position.y = y;
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tile = Grid_cellContent(position);
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if (tile.previousPosition.x >= 0 && tile.previousPosition.y >= 0) {
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Screen_drawTileMoving(tile, percentage);
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}
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}
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}
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}
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void Screen_updateScore() {
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PrintXY(100, 14, "0", 1);
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}
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}
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void Screen_updateBestScore() {
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void Screen_updateBestScore() {
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PrintXY(100, 35, "0", 1);
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}
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}
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void Screen_message(bool won) {
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void Screen_message(bool won) {
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@ -165,14 +199,31 @@ void Screen_message(bool won) {
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}
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}
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}
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}
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bool Game_isGameTerminated() { // Intentionally moved here
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return (Game_over || (Game_won && !Game_keepPlaying));
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}
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void Screen_actuate() {
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void Screen_actuate() {
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drawFixedTiles(); // O self.addTile(cell);
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float i;
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Screen_updateScore(); // O self.updateScore(metadata.score);
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Screen_drawFixedTiles(true);
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Screen_updateBestScore(); // O self.updateBestScore(metadata.bestScore);
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if (Game_terminated) {
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SaveDisp(SAVEDISP_PAGE1);
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for (i = 0; i <= 1; i += 0.02) {
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RestoreDisp(SAVEDISP_PAGE1);
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Screen_drawMovingTiles(i);
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ML_display_vram();
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}
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RestoreDisp(SAVEDISP_PAGE1);
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Screen_drawFixedTiles(false);
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Screen_updateScore();
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Screen_updateBestScore();
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if (Game_isGameTerminated()) {
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if (Game_over) {
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if (Game_over) {
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Screen_message(false);
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Screen_message(false);
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} else if (Game_won) {
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} else if (Game_won) {
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@ -185,9 +236,6 @@ void Screen_actuate() {
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// Game (O Game_manager)
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// Game (O Game_manager)
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bool Game_isGameTerminated() {
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return (Game_over || (Game_won && !Game_keepPlaying));
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}
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void Game_actuate() {
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void Game_actuate() {
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if (storage_bestScore < Game_score) {
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if (storage_bestScore < Game_score) {
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@ -231,8 +279,8 @@ void Game_prepareTiles() {
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for (x = 0; x <= 3; x++) {
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for (x = 0; x <= 3; x++) {
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for (y = 0; y <= 3; y++) {
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for (y = 0; y <= 3; y++) {
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Grid_grid.array[x][y].hasMerged = false;
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Grid_grid.array[x][y].hasMerged = false;
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previousPosition.x = Grid_grid.array[x][y].x;
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previousPosition.x = -1;
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previousPosition.y = Grid_grid.array[x][y].y;
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previousPosition.y = -1;
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Grid_grid.array[x][y].previousPosition = previousPosition;
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Grid_grid.array[x][y].previousPosition = previousPosition;
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}
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}
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}
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}
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@ -255,11 +303,19 @@ findFarthestPosition_return Game_findFarthestPosition(Cell cell, Cell vector) {
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return back;
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return back;
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}
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}
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Game_moveTile(Tile tile, Cell cell) {
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bool Game_moveTile(Tile tile, Cell cell) {
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Grid_removeTile(tile);
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Cell previousPosition;
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tile.x = cell.x;
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if (tile.x == cell.x && tile.y == cell.y) {
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tile.y = cell.y;
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return false;
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Grid_insertTile(tile);
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} else {
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Grid_removeTile(tile);
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previousPosition.x = tile.x;
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previousPosition.y = tile.y;
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tile.previousPosition = previousPosition;
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tile.x = cell.x;
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tile.y = cell.y;
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Grid_insertTile(tile);
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}
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}
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}
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bool Game_positionsEqual(Cell first, Tile second) {
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bool Game_positionsEqual(Cell first, Tile second) {
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@ -287,15 +343,19 @@ Cell Grid_randomAvaiableCell() {
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}
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}
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}
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}
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// Game (O game_manager)
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void Game_addRandomTile() {
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void Game_addRandomTile() {
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Tile tile; Cell position;
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Tile tile; Cell position, previousPosition;
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if (Grid_avaiableCellsAmount() > 0) {
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if (Grid_avaiableCellsAmount() > 0) {
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position = Grid_randomAvaiableCell();
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position = Grid_randomAvaiableCell();
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tile.value = (rand_int(0, 10) < 9 ? 1 : 2);
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tile.value = (rand_int(0, 10) < 9 ? 1 : 2);
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tile.x = position.x;
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tile.x = position.x;
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tile.y = position.y;
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tile.y = position.y;
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tile.previousPosition = position;
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previousPosition.x = -2;
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previousPosition.y = -2;
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tile.previousPosition = previousPosition;
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tile.hasMerged = false;
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tile.hasMerged = false;
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Grid_insertTile(tile);
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Grid_insertTile(tile);
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}
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}
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@ -332,9 +392,6 @@ void Game_move(int direction) { // 0: up, 1: right, 2: down, 3: left
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Grid_insertTile(merged);
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Grid_insertTile(merged);
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Grid_removeTile(tile);
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Grid_removeTile(tile);
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tile.x = next.x;
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tile.y = next.y;
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Game_score += merged.value;
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Game_score += merged.value;
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if (merged.value == 11) {
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if (merged.value == 11) {
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@ -342,8 +399,9 @@ void Game_move(int direction) { // 0: up, 1: right, 2: down, 3: left
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}
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}
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moved = true;
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moved = true;
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} else {
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} else {
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Game_moveTile(tile, farthest);
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if (Game_moveTile(tile, farthest)) {
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moved = true;
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moved = true;
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}
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}
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}
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}
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}
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}
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}
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@ -364,36 +422,39 @@ void Game_move(int direction) { // 0: up, 1: right, 2: down, 3: left
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int initGame() {
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int initGame() {
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// Variables
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// Variables
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int x, y;
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int x, y;
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Cell emptyCell;
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ML_clear_screen();
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// Draw Title
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PrintXY(67, 54, "2048", 0);
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// Reset variables
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// Reset variables
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Game_score = 0;
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Game_score = 0;
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Game_over = false;
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Game_over = false;
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Game_won = false;
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Game_won = false;
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Game_terminated = false;
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Game_keepPlaying = true;
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Game_keepPlaying = true;
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emptyCell.x = -1;
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emptyCell.y = -1;
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for (x = 0; x <= 3; x++) {
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for (x = 0; x <= 3; x++) {
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for (y = 0; y <= 3; y++) {
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for (y = 0; y <= 3; y++) {
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Grid_grid.array[x][y].x = x;
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Grid_grid.array[x][y].x = x;
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Grid_grid.array[x][y].y = y;
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Grid_grid.array[x][y].y = y;
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Grid_grid.array[x][y].value = 0;
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Grid_grid.array[x][y].value = 0;
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Grid_grid.array[x][y].hasMerged = false;
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Grid_grid.array[x][y].previousPosition = emptyCell;
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}
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}
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}
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}
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drawFixedTiles();
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ML_clear_screen();
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// Draw Title
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PrintXY(67, 54, "2048", 0);
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Screen_drawFixedTiles(true);
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// Draw Score
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// Draw Score
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ML_bmp_or(scoreBG, 68, 4, 41, 19);
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ML_bmp_or(scoreBG, 68, 4, 41, 19);
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ML_bmp_or(scoreBG, 68, 25, 41, 19);
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ML_bmp_or(scoreBG, 68, 25, 41, 19);
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PrintXY(70, 6, "SCORE", 1);
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PrintXY(70, 6, "SCORE", 1);
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PrintXY(100, 14, "0", 1);
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PrintXY(70, 27, "BEST", 1);
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PrintXY(70, 27, "BEST", 1);
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PrintXY(100, 35, "0", 1);
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Game_addRandomTile();
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Game_addRandomTile();
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Game_addRandomTile();
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Game_addRandomTile();
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@ -425,13 +486,13 @@ int AddIn_main(int isAppli, unsigned short OptionNum) {
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case KEY_CTRL_DEL:
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case KEY_CTRL_DEL:
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initGame();
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initGame();
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break;
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break;
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case KEY_CHAR_PLUS: // DEBUG
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/*case KEY_CHAR_PLUS: // DEBUG
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Game_addRandomTile();
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Game_addRandomTile();
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Game_actuate();
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Game_actuate();
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break;
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break;
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case KEY_CHAR_STORE: // DEBUG
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case KEY_CHAR_STORE: // DEBUG
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Game_actuate();
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Game_actuate();
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break;
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break;*/
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default:
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default:
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break;
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break;
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}
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}
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134
2048.dlr
134
2048.dlr
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@ -35,6 +35,7 @@ Sublevel=1
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File=Z:\home\geoffrey\Documents\Programmation\CASIO\2048\2048.c
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File=Z:\home\geoffrey\Documents\Programmation\CASIO\2048\2048.c
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Line=150
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Line=150
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Flags=00001012
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Flags=00001012
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Sublevel=1
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[Breakpoint]
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[Breakpoint]
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File=Z:\home\geoffrey\Documents\Programmation\CASIO\2048\2048.c
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File=Z:\home\geoffrey\Documents\Programmation\CASIO\2048\2048.c
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
|
Reference in a new issue