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2048-casio/2048.c
Geoffrey Frogeye 08888717c5 Implemented scores & local best score
* Should have been aligned on the right, but had issues with the log()
function
* Best score is currently reset every time you launch the game
* Removed useless project files
2014-04-08 18:09:21 +02:00

535 lines
13 KiB
C

#include "stdlib.h"
#include "fxlib.h"
#include "MonochromeLib.h"
// Sprites
char tile[14][26] = {{127,240,213, 88,170,168,213, 88,170,168,213, 88,170,168,213, 88,170,168,213, 88,170,168,213, 88,127,240},
{127,240,128, 8,128, 8,135, 8,136,136,128,136,129, 8,130, 8,132, 8,143,136,128, 8,128, 8,127,240},
{127,240,128, 8,128, 8,129, 8,131, 8,133, 8,137, 8,143,136,129, 8,129, 8,128, 8,128, 8,127,240},
{127,240,128, 8,128, 8,135, 8,136,136,136,136,135, 8,136,136,136,136,135, 8,128, 8,128, 8,127,240},
{127,240,128, 8,128, 8,144,200,177, 8,146, 8,147,200,146, 40,146, 40,185,200,128, 8,128, 8,127,240},
{127,240,128, 8,128, 8,128, 8,184,200,133, 40,152, 72,132,136,185,232,128, 8,128, 8,128, 8,127,240},
{127,240,128, 8,128, 8,128, 8,152,104,160,168,185, 40,165,232,152, 40,128, 8,128, 8,128, 8,127,240},
{127,240,253,248,249,248,253,248,253,248,248,248,255,248,231, 56,218,216,247, 56,238,216,195, 56,127,240},
{127,240,249,248,246,248,253,248,251,248,240,248,255,248,195, 56,222,248,194, 56,250,216,199, 56,127,240},
{127,240,240,248,247,248,240,248,254,248,241,248,255,248,247, 56,230,216,247,184,247,120,226, 24,127,240},
{127,240,247, 56,230,216,246,216,246,216,227, 56,255,248,231,152,219, 88,246,216,238, 24,195,216,127,240},
{127,240,231, 56,218,216,246,216,238,216,195, 56,255,248,243, 56,234,216,219, 56,194,216,251, 56,127,240},
{127,240,255,248,255,248,248,248,247,120,255,120,254,248,253,248,255,248,253,248,255,248,255,248,127,240},
{127,240,255,248,255,248,253,248,253,248,253,248,253,248,253,248,255,248,253,248,255,248,255,248,127,240}};
char scoreBG[] = {63,255,255,255,254,0,127,255,255,255,255,0,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,255,255,255,255,255,128,127,255,255,255,255,0,63,255,255,255,254,0}; // 41*19
#define false 0
#define true 1
typedef char bool;
typedef struct Cell {
int x;
int y;
} Cell;
typedef struct Tile {
int x;
int y;
int value;
bool hasMerged;
Cell previousPosition;
} Tile;
typedef struct Grid {
Tile array[4][4];
} Grid;
typedef struct Traversal {
int x[4];
int y[4];
} Traversal;
typedef struct findFarthestPosition_return {
Cell next;
Cell farthest;
} findFarthestPosition_return;
int Game_score = 0;
bool Game_over = false;
bool Game_won = false;
bool Game_keepPlaying = true;
int Storage_bestScore = 0;
Grid Grid_grid;
// Usual functions
unsigned char* intToStr(unsigned char* c, int n) { // Code par Eiyeron, Licence Creative Commons BY-SA
if(n==0) {
c[0] = '0';
c[1] = 0;
} else {
int i, l=0;
if(n<0) {
c[0] = '-';
n = abs(n);
l++;
}
for(i=n ; i ; i/=10)
l++;
c[l] = 0;
for(i=n ; i ; i/=10)
c[--l] = i%10+'0';
}
return c;
}
int rand_int(int min, int max) {
return min + (rand() % (int)(max - min + 1));
}
// Grid
bool Grid_withinBounds(Cell position) {
return (position.x >= 0 && position.x < 4 && position.y >= 0 && position.y < 4);
}
Tile Grid_cellContent(Cell cell) { // TODO Make cellContentEdit(Cell cell, Tile tile), because it's read-only this way
Tile back;
if (Grid_withinBounds(cell)) {
return Grid_grid.array[cell.x][cell.y];
} else {
back.value = -1;
return back;
}
}
bool Grid_cellOccupied(Cell cell) {
return (Grid_cellContent(cell).value > 0);
}
bool Grid_cellAvailable(Cell cell) {
return !Grid_cellOccupied(cell);
}
int Grid_insertTile(Tile tile) {
Grid_grid.array[tile.x][tile.y] = tile;
}
int Grid_removeTile(Tile tile) { // TODO use with cellContentEdit
Cell emptyCell;
Tile emptyTile;
emptyTile.x = tile.x;
emptyTile.y = tile.y;
emptyTile.value = 0;
emptyTile.hasMerged = false;
emptyCell.x = -1;
emptyCell.y = -1;
emptyTile.previousPosition = emptyCell;
Grid_grid.array[tile.x][tile.y] = emptyTile;
}
int Grid_avaiableCellsAmount() {
int avaiableCellsNumber = 0, x, y;
Cell position;
for (x = 0; x <= 3; x++) {
for (y = 0; y <= 3; y++) {
position.x = x;
position.y = y;
if (Grid_cellAvailable(position)) {
avaiableCellsNumber++;
}
}
}
return avaiableCellsNumber;
}
void storage_setBestScore(int bestScore) {
Storage_bestScore = bestScore;
// Sauvegarder dans la mémoire
}
// Screen (O HTML_Actuator)
void Screen_drawTile(int x, int y, int value) {
ML_rectangle(x + 1, y + 1, x + 11, y + 11, 0, ML_TRANSPARENT, ML_WHITE);
ML_bmp_or(tile[value], x, y, 13, 13);
//ML_display_vram(); // DEBUG
}
void Screen_drawTileCase(Tile tile) {
Screen_drawTile(5+tile.x*14, 5+tile.y*14, tile.value);
}
void Screen_drawTileMoving(Tile tile, float percentage) {
int x, y, OTx, OTy, NTx, NTy;
NTx = 5+tile.x*14;
NTy = 5+tile.y*14;
OTx = 5+tile.previousPosition.x*14;
OTy = 5+tile.previousPosition.y*14;
x = OTx + (NTx - OTx) * percentage;
y = OTy + (NTy - OTy) * percentage;
Screen_drawTile(x, y, tile.value);
}
int Screen_drawFixedTiles(bool dontDrawPreviousPositionTiles) {
int x, y;
Tile tile;
Cell position;
for (x = 0; x <= 3; x++) {
for (y = 0; y <= 3; y++) {
position.x = x;
position.y = y;
tile = Grid_cellContent(position);
if (dontDrawPreviousPositionTiles && ((tile.previousPosition.x >= 0 && tile.previousPosition.y >= 0) || (tile.previousPosition.x == -2 && tile.previousPosition.y == -2))) {
tile.value = 0;
}
Screen_drawTileCase(tile);
}
}
}
int Screen_drawMovingTiles(float percentage) {
int x, y;
Tile tile;
Cell position;
for (x = 0; x <= 3; x++) {
for (y = 0; y <= 3; y++) {
position.x = x;
position.y = y;
tile = Grid_cellContent(position);
if (tile.previousPosition.x >= 0 && tile.previousPosition.y >= 0) {
Screen_drawTileMoving(tile, percentage);
}
}
}
}
void Screen_updateScore() {
unsigned char chaineScore[6];
PrintXY(70, 14, intToStr(chaineScore, Game_score), 1);
}
void Screen_updateBestScore() {
unsigned char chaineScore[6];
PrintXY(70, 35, intToStr(chaineScore, Storage_bestScore), 1);
}
void Screen_message(bool won) {
if (won) { // PHD
PrintXY(67, 54, "WON", 0);
} else {
PrintXY(67, 54, "LOSE", 0);
}
}
bool Game_isGameTerminated() { // Intentionally moved here
return (Game_over || (Game_won && !Game_keepPlaying));
}
void Screen_actuate() {
float i;
Screen_drawFixedTiles(true);
SaveDisp(SAVEDISP_PAGE1);
for (i = 0; i <= 1; i += 0.01) {
RestoreDisp(SAVEDISP_PAGE1);
Screen_drawMovingTiles(i);
ML_display_vram();
}
RestoreDisp(SAVEDISP_PAGE1);
Screen_drawFixedTiles(false);
Screen_updateScore();
Screen_updateBestScore();
if (Game_isGameTerminated()) {
if (Game_over) {
Screen_message(false);
} else if (Game_won) {
Screen_message(true);
}
}
ML_display_vram();
}
// Game (O Game_manager)
void Game_actuate() {
if (Storage_bestScore < Game_score) {
storage_setBestScore(Game_score);
}
Screen_actuate();
}
Traversal Game_buildTraversals(Cell vector) {
Traversal traversal;
int i;
for (i = 0; i <= 3; i++) {
traversal.x[i] = (vector.x == 1 ? 3-i : i );
traversal.y[i] = (vector.y == 1 ? 3-i : i );
}
return traversal;
}
Cell Game_getVector(int direction) {
Cell vector;
switch(direction) {
case 0:
vector.x = 0; vector.y = -1;
break;
case 1:
vector.x = 1; vector.y = 0;
break;
case 2:
vector.x = 0; vector.y = 1;
break;
case 3:
vector.x = -1; vector.y = 0;
break;
}
return vector;
}
void Game_prepareTiles() {
Cell previousPosition;
int x, y;
for (x = 0; x <= 3; x++) {
for (y = 0; y <= 3; y++) {
Grid_grid.array[x][y].hasMerged = false;
previousPosition.x = -1;
previousPosition.y = -1;
Grid_grid.array[x][y].previousPosition = previousPosition;
}
}
}
findFarthestPosition_return Game_findFarthestPosition(Cell cell, Cell vector) {
Cell previous;
findFarthestPosition_return back;
// Progress towards the vector direction until an obstacle is found
do {
previous = cell;
cell.x = previous.x + vector.x;
cell.y = previous.y + vector.y;
} while (Grid_withinBounds(cell) && Grid_cellAvailable(cell));
back.farthest = previous;
back.next = cell; // Used to check if a merge is required
return back;
}
bool Game_moveTile(Tile tile, Cell cell) {
Cell previousPosition;
if (tile.x == cell.x && tile.y == cell.y) {
return false;
} else {
Grid_removeTile(tile);
previousPosition.x = tile.x;
previousPosition.y = tile.y;
tile.previousPosition = previousPosition;
tile.x = cell.x;
tile.y = cell.y;
Grid_insertTile(tile);
return true;
}
}
bool Game_positionsEqual(Cell first, Tile second) {
return (first.x == second.x && first.y == second.y);
}
Cell Grid_randomAvaiableCell() {
int avaiableCellsNumber, choosenCellNumber, x, y;
Cell position;
avaiableCellsNumber = Grid_avaiableCellsAmount();
choosenCellNumber = rand_int(1, avaiableCellsNumber);
avaiableCellsNumber = 0; // Used as counter here
for (x = 0; x <= 3; x++) {
for (y = 0; y <= 3; y++) {
position.x = x;
position.y = y;
if (Grid_cellAvailable(position)) {
avaiableCellsNumber++;
if (avaiableCellsNumber == choosenCellNumber) {
return position;
}
}
}
}
}
// Game (O game_manager)
void Game_addRandomTile() {
Tile tile; Cell position, previousPosition;
if (Grid_avaiableCellsAmount() > 0) {
position = Grid_randomAvaiableCell();
tile.value = (rand_int(0, 10) < 9 ? 1 : 2);
tile.x = position.x;
tile.y = position.y;
previousPosition.x = -2;
previousPosition.y = -2;
tile.previousPosition = previousPosition;
tile.hasMerged = false;
Grid_insertTile(tile);
}
}
void Game_move(int direction) { // 0: up, 1: right, 2: down, 3: left
Cell vector, cell, farthest, next;
Tile tile, merged;
Traversal traversals;
findFarthestPosition_return position;
bool moved = false;
int xI, yI;
if (Game_isGameTerminated()) { return; }
vector = Game_getVector(direction);
traversals = Game_buildTraversals(vector);
Game_prepareTiles();
for (xI = 0; xI <= 3; xI++) {
for (yI = 0; yI <= 3; yI++) {
cell.x = traversals.x[xI]; cell.y = traversals.y[yI];
tile = Grid_cellContent(cell);
if (tile.value > 0) {
position = Game_findFarthestPosition(cell, vector);
next = position.next;
farthest = position.farthest;
if (Grid_cellContent(next).value == tile.value && !tile.hasMerged && !Grid_cellContent(next).hasMerged) { // Merge
merged.x = next.x;
merged.y = next.y;
merged.value = tile.value + 1;
merged.hasMerged = true;
merged.previousPosition = cell;
Grid_insertTile(merged);
Grid_removeTile(tile);
Game_score += merged.value;
if (merged.value == 11) {
Game_won = true;
}
moved = true;
} else {
if (Game_moveTile(tile, farthest)) {
moved = true;
}
}
}
}
}
if (moved) {
Game_addRandomTile();
// if (!Game_moveAvaiable()) {
// this.over = true;
// }
Game_actuate();
}
}
int initGame() {
// Variables
int x, y;
Cell emptyCell;
// Reset variables
Game_score = 0;
Game_over = false;
Game_won = false;
Game_keepPlaying = true;
emptyCell.x = -1;
emptyCell.y = -1;
for (x = 0; x <= 3; x++) {
for (y = 0; y <= 3; y++) {
Grid_grid.array[x][y].x = x;
Grid_grid.array[x][y].y = y;
Grid_grid.array[x][y].value = 0;
Grid_grid.array[x][y].hasMerged = false;
Grid_grid.array[x][y].previousPosition = emptyCell;
}
}
ML_clear_screen();
// Draw Title
PrintXY(67, 54, "2048", 0);
Screen_drawFixedTiles(true);
// Draw Score
ML_bmp_or(scoreBG, 68, 4, 41, 19);
ML_bmp_or(scoreBG, 68, 25, 41, 19);
PrintXY(70, 6, "SCORE", 1);
PrintXY(70, 27, "BEST", 1);
Game_addRandomTile();
Game_addRandomTile();
Game_actuate();
}
int AddIn_main(int isAppli, unsigned short OptionNum) {
// Variables
unsigned int key;
initGame();
while (1) { // Main loop
GetKey(&key);
switch (key) {
case KEY_CTRL_UP:
Game_move(0);
break;
case KEY_CTRL_RIGHT:
Game_move(1);
break;
case KEY_CTRL_DOWN:
Game_move(2);
break;
case KEY_CTRL_LEFT:
Game_move(3);
break;
case KEY_CTRL_DEL:
initGame();
break;
default:
break;
}
}
return 1; // 1 is OK here
}
// Exclusive code to any Add-in
#pragma section _BR_Size
unsigned long BR_Size;
#pragma section
#pragma section _TOP
int InitializeSystem(int isAppli, unsigned short OptionNum) {
return INIT_ADDIN_APPLICATION(isAppli, OptionNum);
}
#pragma section