Fluid animations

This commit is contained in:
Geoffrey Frogeye 2015-06-05 17:41:07 +02:00
parent 48397199c5
commit 2aa8ec685a

181
script.js
View file

@ -1,20 +1,9 @@
function AnimatedValue(object, name, value, timeout) {
this.overwrite(value);
this.timeout = timeout;
var _this = this;
Object.defineProperty(object, name, {
get: function() {
return _this.get();
},
set: function(x) {
return _this.set(x);
}
});
object[name + 'handler'] = this;
function AnimatedValue(value) {
this.write(value);
}
AnimatedValue.prototype = {
get: function() {
get: function () {
var now = performance.now(),
end = this.frTime + this.timeout;
if (now >= end) {
@ -23,17 +12,19 @@ AnimatedValue.prototype = {
return this.toVal - (this.toVal - this.frVal) * (end - now) / this.timeout;
}
},
set: function(value) {
set: function (value, timeout) {
if (value != this.toVal) {
this.timeout = timeout;
this.frVal = this.get();
this.toVal = value;
this.frTime = performance.now();
}
},
overwrite: function(value) {
write: function (value) {
this.frVal = value;
this.toVal = value;
this.frTime = performance.now() - this.timeout; // so end == now
this.timeout = 0;
this.frTime = performance.now(); // so end == now
}
};
@ -42,53 +33,49 @@ function BallView(main, ball) {
this.ball = ball;
this.graphic = new PIXI.Graphics();
new AnimatedValue(this, 'x', 0, 100);
new AnimatedValue(this, 'y', 0, 100);
new AnimatedValue(this, 's', 0, 100);
this.x = new AnimatedValue(0);
this.y = new AnimatedValue(0);
this.s = new AnimatedValue(0);
var _this = this;
// console.log(_this.ball.id, 'NEW');
this.appear();
this.ball.on('appear', function() {
this.ball.on('appear', function () {
_this.appear();
});
this.ball.on('destroy', function() {
// console.log(_this.ball.id, 'DES');
this.ball.on('destroy', function () {
_this.main.stage.removeChild(_this.graphic);
});
this.ball.on('disappear', function() {
// console.log(_this.ball.id, 'DIS');
this.ball.on('disappear', function () {
_this.main.stage.removeChild(_this.graphic);
});
this.ball.on('move', function() {
_this.x = _this.ball.x;
_this.y = _this.ball.y;
this.ball.on('move', function () {
_this.x.set(_this.ball.x, 100);
_this.y.set(_this.ball.y, 100);
});
this.ball.on('resize', function() {
_this.s = _this.ball.size;
this.ball.on('resize', function () {
_this.s.set(_this.ball.size, 100);
});
}
BallView.prototype = {
appear: function() {
// console.log(this.ball.id, 'APP');
this.x = this.ball.x;
this.y = this.ball.y;
this.s = this.ball.size;
appear: function () {
this.x.write(this.ball.x);
this.y.write(this.ball.y);
this.s.write(this.ball.size);
this.shape();
this.main.stage.addChild(this.graphic);
},
shape: function() {
shape: function () {
this.graphic.clear();
this.graphic.beginFill(this.ball.color.replace('#', '0x'),
this.ball.virus ? 0.5 : 0.9);
this.graphic.drawCircle(0, 0, 1);
this.graphic.endFill();
},
render: function() {
this.graphic.position.x = this.x;
this.graphic.position.y = this.y;
this.graphic.scale.x = this.graphic.scale.y = this.s;
render: function () {
this.graphic.position.x = this.x.get();
this.graphic.position.y = this.y.get();
this.graphic.scale.x = this.graphic.scale.y = this.s.get();
}
};
@ -102,7 +89,7 @@ function Viewer(client, container) {
this.addRenderer();
this.addStats();
var _this = this;
client.once('mapSizeLoad', function(min_x, min_y, max_x, max_y) {
client.once('mapSizeLoad', function (min_x, min_y, max_x, max_y) {
_this.gameWidth = max_x;
_this.gameHeight = max_y;
_this.initStage();
@ -111,52 +98,54 @@ function Viewer(client, container) {
_this.animate();
_this.emit('launched');
});
window.addEventListener('resize', function() {
window.addEventListener('resize', function () {
_this.updateSize();
});
}
Viewer.prototype = {
getSize: function() {
getSize: function () {
this.width = window.innerWidth;
this.height = window.innerHeight;
},
addRenderer: function() {
addRenderer: function () {
this.getSize();
this.renderer = PIXI.autoDetectRenderer(this.width, this.height, {
antialias: true
});
this.container.appendChild(this.renderer.view);
},
updateSize: function() {
updateSize: function () {
this.getSize();
this.renderer.resize(this.width, this.height);
},
initStage: function() {
initStage: function () {
this.stage = new PIXI.Container();
this.cam = {};
new AnimatedValue(this.cam, 'x', this.gameWidth / 2, 100);
new AnimatedValue(this.cam, 'y', this.gameHeight / 2, 100);
new AnimatedValue(this.cam, 's', 0.5 / 2, 100);
this.cam = {
x: new AnimatedValue(this.gameWidth / 2),
y: new AnimatedValue(this.gameHeight / 2),
s: new AnimatedValue(0.5)
};
},
addListners: function() {
addListners: function () {
var _this = this;
this.client.on('ballAppear', function(id) {
this.client.on('ballAppear', function (id) {
if (!_this.balls[id]) {
_this.balls[id] = new BallView(_this, this.balls[id]);
} else {
}
});
this.client.on('ballDestroy', function(id) {
delete this.balls[id];
});
// this.client.on('ballDestroy', function(id) {
// delete this.balls[id];
// });
},
addBorders: function() {
addBorders: function () {
this.borders = new PIXI.Graphics();
this.borders.lineStyle(5, 0xFF3300, 1);
this.borders.drawRect(0, 0, this.gameWidth, this.gameHeight);
this.stage.addChild(this.borders);
},
addStats: function() {
addStats: function () {
this.stats = new Stats();
this.stats.setMode(1);
this.stats.domElement.style.position = 'absolute';
@ -164,7 +153,7 @@ Viewer.prototype = {
this.stats.domElement.style.top = '0px';
document.body.appendChild(this.stats.domElement);
},
posCamera: function() {
posCamera: function () {
var x = y = p = 0;
for (var ball_id in this.client.my_balls) {
var ball = this.client.balls[this.client.my_balls[ball_id]];
@ -174,13 +163,13 @@ Viewer.prototype = {
p += ball.size;
}
if (p > 0) { // if we have visible ball(s)
this.cam.x = x / p;
this.cam.y = y / p;
this.cam.s = 0.04 * this.width / p; // Scale
// TODO Better scale calculation
this.cam.x.set(x / p, 100);
this.cam.y.set(y / p, 100);
this.cam.s.set(0.04 * this.width / p, 500); // Scale
// TODO Better scale calculation
} // else: don't move the camera
},
render: function() {
render: function () {
for (var ball_id in this.client.balls) {
var ball = this.balls[ball_id];
if (ball) {
@ -188,18 +177,18 @@ Viewer.prototype = {
}
}
},
animate: function() {
animate: function () {
this.stats.begin();
this.render();
this.posCamera();
this.stage.scale.x = this.stage.scale.y = this.cam.s;
this.stage.position.x = -this.cam.x * this.stage.scale.x + this.width / 2;
this.stage.position.y = -this.cam.y * this.stage.scale.y + this.height / 2;
this.stage.scale.x = this.stage.scale.y = this.cam.s.get();
this.stage.position.x = -this.cam.x.get() * this.stage.scale.x + this.width / 2;
this.stage.position.y = -this.cam.y.get() * this.stage.scale.y + this.height / 2;
this.renderer.render(this.stage);
this.stats.end();
this.emit('animate');
var _this = this;
requestAnimationFrame(function() {
requestAnimationFrame(function () {
_this.animate();
});
}
@ -218,19 +207,19 @@ function Pointer(viewer) {
y: 0
};
var _this = this;
this.viewer.once('launched', function() {
this.viewer.once('launched', function () {
_this.viewer.stage.interactive = true;
_this.viewer.stage.on('mousemove', function(e) {
_this.viewer.stage.on('mousemove', function (e) {
_this.pointermove(e);
});
_this.viewer.stage.on('touchmove', function(e) {
_this.viewer.stage.on('touchmove', function (e) {
_this.pointermove(e);
});
_this.viewer.on('animate', function(e) {
_this.viewer.on('animate', function (e) {
_this.move();
});
});
window.addEventListener('keydown', function(e) {
window.addEventListener('keydown', function (e) {
if (e.keyCode == 87) {
_this.client.eject();
} else if (e.keyCode == 32) {
@ -240,14 +229,14 @@ function Pointer(viewer) {
}
Pointer.prototype = {
move: function() {
this.client.moveTo(this.viewer.cam.x + this.dest.x, this.viewer.cam.y + this.dest.y);
move: function () {
this.client.moveTo(this.viewer.cam.x.get() + this.dest.x, this.viewer.cam.y.get() + this.dest.y);
},
pointermove: function(e) {
pointermove: function (e) {
var gamePos = e.data.getLocalPosition(this.viewer.stage);
this.dest = { // TODO deadzone
x: gamePos.x - this.viewer.cam.x,
y: gamePos.y - this.viewer.cam.y
x: gamePos.x - this.viewer.cam.x.get(),
y: gamePos.y - this.viewer.cam.y.get()
};
this.move();
}
@ -288,7 +277,7 @@ function Controller(client) {
}
var _this = this;
client.on('connected', function() {
client.on('connected', function () {
_this.servgui.close();
_this.cellgui.open();
_this.leadergui.open();
@ -296,18 +285,18 @@ function Controller(client) {
_this.spawn();
}
});
client.on('reset', function() {
client.on('reset', function () {
_this.servgui.open();
_this.cellgui.close();
_this.leadergui.close();
_this.resetLeader();
});
client.on('lostMyBalls', function() {
client.on('lostMyBalls', function () {
if (_this.autoRespawn) {
_this.spawn();
}
});
client.on('leaderBoardUpdate', function(old, leaders) {
client.on('leaderBoardUpdate', function (old, leaders) {
for (var i in leaders) {
var rank = parseInt(i) + 1;
_this.leaders[rank] = this.balls[leaders[i]].name || 'An unnamed cell';
@ -319,7 +308,7 @@ function Controller(client) {
}
Controller.prototype = {
findServer: function() {
findServer: function () {
// Because of SOP, this will never work
x = new XMLHttpRequest();
x.open('POST', 'http://m.agar.io', false);
@ -336,16 +325,16 @@ Controller.prototype = {
this.servgui.__controllers[i].updateDisplay();
}
},
connect: function() {
connect: function () {
this.client.connect('ws://' + this.server.ip + ':' + this.server.port);
},
disconnect: function() {
disconnect: function () {
this.client.disconnect();
},
spawn: function() {
spawn: function () {
this.client.spawn(this.nick);
},
resetLeader: function() {
resetLeader: function () {
for (var i = 1; i <= 10; i++) {
this.leaders[i] = '---';
}
@ -358,25 +347,25 @@ function IA(client) {
}
IA.prototype = {
begin: function() {
begin: function () {
var _this = this;
this.interval = setInterval(function() {
this.interval = setInterval(function () {
_this.food();
// _this.decide();
}, 100);
},
end: function() {
end: function () {
clearInterval(this.interval_id);
},
getDistanceBetweenBalls: function(ball_1, ball_2) { //this calculates distance between 2 balls
getDistanceBetweenBalls: function (ball_1, ball_2) { //this calculates distance between 2 balls
return Math.sqrt(Math.pow(ball_1.x - ball_2.x, 2) + Math.pow(ball_2.y - ball_1.y, 2));
},
getAngleBetweenBalls: function(b1, b2) { // output in rad
getAngleBetweenBalls: function (b1, b2) { // output in rad
dX = b2.x - b1.x;
dY = b2.y - b1.y;
return Math.tan(dY / dX);
},
food: function() {
food: function () {
var candidate_ball = null; //first we don't have candidate to eat
var candidate_distance = 0;
var my_ball = this.client.balls[this.client.my_balls[0]]; //we get our first ball. We don't care if there more then one, its just example.
@ -399,7 +388,7 @@ IA.prototype = {
this.client.log('closest ' + candidate_ball + ', distance ' + candidate_distance);
this.client.moveTo(candidate_ball.x, candidate_ball.y); //we send move command to move to food's coordinates
},
decide: function() {
decide: function () {
var my_ball = this.client.balls[this.client.my_balls[0]]; // TODO Handle more balls
if (!my_ball) return;
var candidates = [];
@ -448,7 +437,7 @@ IA.prototype = {
};
var d = {}; // DEBUG Allow access from console
window.onload = function() {
window.onload = function () {
d.client = new Client('worker');
d.viewer = new Viewer(d.client, document.getElementById('viewer'));
d.controller = new Controller(d.client);