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s1-tp/S1/Echecs/echecs.py

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CASES_COTE = 8
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class LogiqueEchecs:
# grille = None
# joueur = True
def __init__(self):
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self.grille = []
self.cGrille()
self.remplirGrille()
self.joueur = True
self.nvPartie()
@staticmethod
def eNoir(xD, yD): # TODO Peut être considérablement amélioré
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i = 1
for x in range(0, CASES_COTE):
i += 1
for y in range(0, CASES_COTE):
i += 1
if x == xD and y == yD:
return i % 2
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def cGrille(self):
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for x in range(CASES_COTE):
colonne = []
for y in range(CASES_COTE):
colonne.append(0)
self.grille.append(colonne)
def remplirGrille(self):
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speciales = [2, 3, 4, 6, 5, 4, 3, 2]
for i in range(0, 8):
self.grille[i][0] = speciales[i] + 10
self.grille[i][1] = 11
self.grille[i][6] = 1
self.grille[i][7] = speciales[i]
def nvPartie(self):
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self.cGrille()
self.remplirGrille()
self.joueur = True
def cPion(self, x, y, piece):
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"""
"""
self.grille[x][y] = piece
return True
def mvtPossible(self, x1, y1, x2, y2):
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pion = self.grille[x1][y1]
if (pion >= 10 and self.joueur == False) or \
(pion < 10 and self.joueur == True):
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if pion > 0 and self.grille[x2][y2] <= 0:
tPion = pion % 10
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if tPion == 1:
if x1 == x2:
if self.joueur:
if y2 == y1 - 1:
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return True
else:
return -4
else:
if y2 == y1 + 1:
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return True
else:
return -4
else:
return -4
elif tPion == 6:
if x2 <= x1 + 1 and x2 >= x1 - 1 and y2 <= y1 + 1 and y2 >= y1 - 1 \
and (x1 != x2 or y1 != y2):
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return True
else:
return -4
else:
return -3
return True
else:
return -2
else:
return -1
def dPion(self, x1, y1, x2, y2):
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test = self.mvtPossible(x1, y1, x2, y2)
if test == True:
self.grille[x2][y2] = self.grille[x1][y1]
self.grille[x1][y1] = 0
# self.joueur = not self.joueur # DEBUG
return True
else:
return test
# GUI
from tkinter import *
DECX = 0
DECY = 0
COTE_CASE = 50
MARGE_PIONS = 5
TEMPS_ANIM = 200
INTER_ANIM = 10
class PlateauTk:
def __init__(self):
self.fen = None
self.can = None
self.chaine = None
self.grilleDamier = []
self.imagesOriginales = []
self.imagesRedim = []
self.photos = []
self.grillePions = []
self.animations = []
self.dEtape = True
self.dx1 = -1
self.dy1 = -1
self.dx2 = -1
self.dy2 = -1
self.logique = LogiqueEchecs()
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self.creerFen()
self.importerImages()
self.redimImages()
self.cDamier()
self.cGrille()
self.remplirGrille(self.logique.grille)
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def creerFen(self):
self.fen = Tk()
self.fen.title("Jeu d'Échecs")
self.can = Canvas(self.fen, width=COTE_CASE * CASES_COTE,
height=COTE_CASE * CASES_COTE, bg="ivory")
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self.can.grid(row=0, column=1, columnspan=3)
self.can.bind('<Button-1>', self.clic)
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self.chaine = Label(self.fen, text="Aux blancs")
self.chaine.grid(row=2, column=2, padx=3, pady=3)
# Button(self.fen, text="Nv. Partie", command=f_nvPartie).grid(row=2, \
# column=1, padx=3, pady=3)
Button(self.fen, text="Quitter", command=self.fen.destroy).grid(row=2,
column=3, padx=3, pady=3)
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def statut(self, texte, delai=0):
self.chaine.config(text=texte)
# TODO Timeout effacer si parametre / Liste
def importerImages(self):
for piece in range(0, 21):
nom = 'sprites/'
if piece % 10 == 1:
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nom += 'pion'
elif piece % 10 == 2:
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nom += 'tour'
elif piece % 10 == 3:
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nom += 'cavalier'
elif piece % 10 == 4:
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nom += 'fou'
elif piece % 10 == 5:
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nom += 'dame'
elif piece % 10 == 6:
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nom += 'roi'
else:
self.imagesOriginales.append('')
continue
if piece < 10:
nom += 'B'
else:
nom += 'N'
nom += '.gif'
self.imagesOriginales.append(PhotoImage(file=nom))
def redimImages(self):
sample = int(504 / (COTE_CASE - MARGE_PIONS))
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for piece in range(0, 21):
if self.imagesOriginales[piece] != '':
self.imagesRedim.append(self.imagesOriginales[piece].
subsample(sample))
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else:
self.imagesRedim.append('')
# Dessin
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def cCase(self, x, y):
if LogiqueEchecs.eNoir(x, y):
couleur = '#D18B47'
else:
couleur = '#FFCE9E'
return self.can.create_rectangle(x * COTE_CASE, y * COTE_CASE,
(x + 1) * COTE_CASE, (y + 1) * COTE_CASE, fill=couleur)
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def cDamier(self):
self.grilleDamier = []
for x in range(0, CASES_COTE):
colonne = []
for y in range(0, CASES_COTE):
colonne.append(self.cCase(x + DECX, y + DECY))
self.grilleDamier.append(colonne)
def cPion(self, x, y, piece):
if piece > 0:
self.grillePions[x][y] = self.can.create_image((x + .5) * COTE_CASE,
(y + .5) * COTE_CASE, image=self.imagesRedim[piece])
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else:
self.grillePions[x][y] = False
def cGrille(self):
self.grillePions = []
for x in range(0, CASES_COTE): # Crée self.grillePions
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colonne = []
for y in range(0, CASES_COTE):
colonne.append(False)
self.grillePions.append(colonne)
def remplirGrille(self, j_grilleF):
for x in range(0, CASES_COTE): # Remplis self.grillePions
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for y in range(0, CASES_COTE):
self.cPion(x, y, j_grilleF[x][y])
# Interaction
def statutPrendre(self):
if self.logique.joueur:
joueur = 'blancs'
else:
joueur = 'noirs'
self.statut('Prendre (' + joueur + ')')
@staticmethod
def dPionAnimCoords(i):
x = i['x1'] + (i['x2']-i['x1']) * (i['avancement']/i['total'])
y = i['y1'] + (i['y2']-i['y1']) * (i['avancement']/i['total'])
return [x, y]
def dPionAnim(self):
animationsNv = []
for i in self.animations:
if i['avancement'] < i['total']:
coords = self.dPionAnimCoords(i)
self.can.coords(i['pion'], coords[0], coords[1])
i['avancement'] += INTER_ANIM
animationsNv.append(i)
else:
self.can.coords(i['pion'], i['x2'], i['y2'])
self.animations = animationsNv
if len(animationsNv):
self.fen.after(INTER_ANIM, self.dPionAnim)
def cdPionAnim(self, x1, y1, x2, y2, pion):
animation = {
'x1': x1,
'y1': y1,
'x2': x2,
'y2': y2,
'pion': pion,
'total': TEMPS_ANIM,
'avancement': 0
}
if not len(self.animations):
self.animations.append(animation)
self.dPionAnim()
else:
for i in self.animations:
if i['pion'] == pion: # Si une animation pour ce pion existe
# déjà, on la reprend et on la modifie
coords = self.dPionAnimCoords(i)
i['x1'] = coords[0]
i['y1'] = coords[1]
i['x2'] = x2
i['y2'] = y2
# i['total'] = i['total'] - i['avancement']
i['total'] = TEMPS_ANIM
i['avancement'] = 0
return
self.animations.append(animation)
def dPion(self, x1, y1, x2, y2):
test = self.logique.dPion(x1, y1, x2, y2)
if test == True:
self.grillePions[x2][y2], self.grillePions[x1][y1] = \
self.grillePions[x1][y1], False
self.cdPionAnim((x1 + .5) * COTE_CASE, (y1 + .5) * COTE_CASE, \
(x2 + .5) * COTE_CASE, (y2 + .5) * COTE_CASE, \
self.grillePions[x2][y2])
return True
else:
# TODO Messages corrects
self.statut('Impossible ! (' + str(test) + ')')
return False
def dClic(self, x, y):
# if not len(self.animations):
if self.dEtape:
self.dx1, self.dy1 = x, y
# TODO Colorer case
self.statut('Poser')
else:
self.dx2, self.dy2 = x, y
self.dPion(self.dx1, self.dy1, self.dx2, self.dy2)
self.statutPrendre()
self.dEtape = not self.dEtape
def clic(self, event):
x = event.x // COTE_CASE
y = event.y // COTE_CASE
self.dClic(x, y)
p = PlateauTk()
# TODO Un jeu (canvas) et un frontend (fenetre)