* Removed FXSH_Build.bat as it changes for each installation of the SDK
* Now uses file \fls0\2048.sav that is 31 bytes (all aren't used, few more bytes will be added)
* Game_terminated() is now a variable for easier access and remove mess in code ordering
* Addedd debugMsg(unsigned char* message) for easier debugging
* Addedd Storage_saveAll() to save all the data (currently bestScore and currentScore)
* Addedd Storage_restore() to restore all the data (currently bestScore)
* Addedd placeholder one-time welcome screen
* Splitted Screen_actuate()
* Fix unneeded animation time when starting new game
* Fixed score not being correctly calculated
* Splitted initGame()
* Now it's Game_begin(), Game_reset(), Game_start(), Game_newGame()
* Necessary for future game restoring mechanics
* Added hasMoved and isNew attributes to Tile type
* Made obsolete arbitrary content in previousPosition
* Made code more robust to creation of new tiles
* Made some changes for and against the original code
* Should have been aligned on the right, but had issues with the log()
function
* Best score is currently reset every time you launch the game
* Removed useless project files
* Each tile can only merge once per move
* Game update correctly after just moving
* Slowed down animation because it looked weird out of the emulator
* Fixed a single typo
Looks weird for merging animation, it's because one of the tiles isn't refered as its origin by the merged one, so it won't appears.
* Solution 1: Make a Grid with previous tiles of which animation is based with nextPosition instead
* Solution 2: Make two previousPosition. It does what the original one does, however less stable (affects every new tile definition)