2014-11-20 18:59:50 +01:00
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CASES_COTE = 8
|
2014-11-21 10:00:27 +01:00
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|
2014-12-06 22:37:58 +01:00
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MVT_INCONNU = -42
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MVT_OK = 1
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MVT_ROQUE = 2
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MVT_SELECTION = -1
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MVT_SUR_PLACE = -2
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MVT_SAUT_AMI = -3
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MVT_PION_INC = -4
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MVT_N_AUTORISE = -5
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MVT_OBSTRUCTION = -501
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2014-11-21 10:00:27 +01:00
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2014-11-20 18:59:50 +01:00
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class LogiqueEchecs:
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# grille = None
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# joueur = True
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2014-11-21 10:00:27 +01:00
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def __init__(self):
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2014-11-20 18:59:50 +01:00
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self.grille = []
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self.cGrille()
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self.remplirGrille()
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self.joueur = True
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self.nvPartie()
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@staticmethod
|
2014-11-21 10:00:27 +01:00
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def eNoir(xD, yD): # TODO Peut être considérablement amélioré
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2014-11-20 18:59:50 +01:00
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i = 1
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for x in range(0, CASES_COTE):
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i += 1
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for y in range(0, CASES_COTE):
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i += 1
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if x == xD and y == yD:
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2014-11-21 10:00:27 +01:00
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return i % 2
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2014-11-20 18:59:50 +01:00
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2014-11-21 10:00:27 +01:00
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def cGrille(self):
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2014-11-20 18:59:50 +01:00
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for x in range(CASES_COTE):
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colonne = []
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for y in range(CASES_COTE):
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colonne.append(0)
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self.grille.append(colonne)
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2014-11-21 10:00:27 +01:00
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def remplirGrille(self):
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2014-11-20 18:59:50 +01:00
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speciales = [2, 3, 4, 6, 5, 4, 3, 2]
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for i in range(0, 8):
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self.grille[i][0] = speciales[i] + 10
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self.grille[i][1] = 11
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self.grille[i][6] = 1
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self.grille[i][7] = speciales[i]
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2014-11-21 10:00:27 +01:00
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def nvPartie(self):
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2014-11-20 18:59:50 +01:00
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self.cGrille()
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self.remplirGrille()
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self.joueur = True
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2014-11-21 10:00:27 +01:00
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def cPion(self, x, y, piece):
|
2014-11-20 18:59:50 +01:00
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"""
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"""
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self.grille[x][y] = piece
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return True
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|
2014-12-06 21:52:56 +01:00
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@staticmethod
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def ePionBlanc(pion):
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return pion in range(1, 7)
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@staticmethod
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def ePionNoir(pion):
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return pion in range(11, 17)
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def aSonTour(self, pion):
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return (self.ePionNoir(pion) and self.joueur == False) or \
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(self.ePionBlanc(pion) and self.joueur == True)
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|
2014-11-21 10:00:27 +01:00
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def mvtPossible(self, x1, y1, x2, y2):
|
2014-11-20 18:59:50 +01:00
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pion = self.grille[x1][y1]
|
2014-12-06 21:52:56 +01:00
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if self.aSonTour(pion):
|
2014-12-06 22:37:58 +01:00
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if (x1 != x2 or y1 != y2):
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if not self.aSonTour(self.grille[x2][y2]):
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tPion = pion % 10
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if tPion == 1: # Pion
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if x1 == x2 and self.grille[x2][y2] <= 0: # Avance
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if self.joueur:
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if y2 == y1 - 1:
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return 1
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elif y1 == 6 and y2 == 4:
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return MVT_OK
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else:
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return MVT_N_AUTORISE
|
2014-11-20 18:59:50 +01:00
|
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else:
|
2014-12-06 22:37:58 +01:00
|
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if y2 == y1 + 1:
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return 1
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elif y1 == 1 and y2 == 3:
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return MVT_OK
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else:
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return MVT_N_AUTORISE
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elif abs(x1-x2) == 1: # Saut
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if self.joueur:
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if y2 == y1 - 1 and \
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self.ePionNoir(self.grille[x2][y2]):
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return MVT_OK
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else:
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return MVT_N_AUTORISE
|
2014-11-20 18:59:50 +01:00
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else:
|
2014-12-06 22:37:58 +01:00
|
|
|
if y2 == y1 + 1 and \
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self.ePionBlanc(self.grille[x2][y2]):
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|
return MVT_OK
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else:
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|
return MVT_N_AUTORISE
|
2014-12-06 21:52:56 +01:00
|
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|
else:
|
2014-12-06 22:37:58 +01:00
|
|
|
return MVT_N_AUTORISE
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|
|
elif tPion == 2:
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|
if y1 == y2:
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|
sens = (x2-x1)//abs(x2-x1)
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|
for x in range(x1+sens, x2, sens):
|
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|
if self.grille[x][y1] > 0:
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|
return MVT_OBSTRUCTION
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elif x1 == x2:
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|
sens = (y2-y1)//abs(y2-y1)
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|
for y in range(y1+sens, y2, sens):
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|
if self.grille[x1][y] > 0:
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|
return MVT_OBSTRUCTION
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|
else:
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|
return MVT_N_AUTORISE
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|
return MVT_OK
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|
|
elif tPion == 6: # Roi
|
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|
|
if x2 <= x1 + 1 and x2 >= x1 - 1 and y2 <= y1 + 1 and \
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|
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|
y2 >= y1 - 1:
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|
return MVT_OK
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|
|
else:
|
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|
return MVT_N_AUTORISE
|
2014-11-20 18:59:50 +01:00
|
|
|
else:
|
2014-12-06 22:37:58 +01:00
|
|
|
return MVT_PION_INC
|
2014-11-20 18:59:50 +01:00
|
|
|
else:
|
2014-12-06 22:37:58 +01:00
|
|
|
return MVT_SAUT_AMI
|
2014-11-20 18:59:50 +01:00
|
|
|
else:
|
2014-12-06 22:37:58 +01:00
|
|
|
return MVT_SUR_PLACE
|
2014-11-20 18:59:50 +01:00
|
|
|
else:
|
2014-12-06 22:37:58 +01:00
|
|
|
return MVT_SELECTION
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|
|
|
return MVT_INCONNU
|
2014-11-20 18:59:50 +01:00
|
|
|
|
2014-12-06 21:52:56 +01:00
|
|
|
def mvtsPossibles(self, x1, y1):
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|
|
|
tableau = []
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|
|
for x2 in range(0, CASES_COTE):
|
|
|
|
for y2 in range(0, CASES_COTE):
|
2014-12-06 22:37:58 +01:00
|
|
|
if self.mvtPossible(x1, y1, x2, y2) == MVT_OK:
|
2014-12-06 21:52:56 +01:00
|
|
|
tableau.append([x2, y2])
|
|
|
|
return tableau
|
|
|
|
|
2014-11-21 10:00:27 +01:00
|
|
|
def dPion(self, x1, y1, x2, y2):
|
2014-11-20 18:59:50 +01:00
|
|
|
test = self.mvtPossible(x1, y1, x2, y2)
|
2014-12-06 22:37:58 +01:00
|
|
|
if test == MVT_OK:
|
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|
|
self.grille[x1][y1], self.grille[x2][y2] = 0, self.grille[x1][y1]
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|
|
self.joueur = not self.joueur
|
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|
return test
|
2014-11-20 18:59:50 +01:00
|
|
|
|
|
|
|
# GUI
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|
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|
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|
from tkinter import *
|
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|
|
|
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|
|
DECX = 0
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|
|
DECY = 0
|
|
|
|
COTE_CASE = 50
|
|
|
|
MARGE_PIONS = 5
|
|
|
|
TEMPS_ANIM = 200
|
|
|
|
INTER_ANIM = 10
|
|
|
|
|
|
|
|
class PlateauTk:
|
|
|
|
|
|
|
|
def __init__(self):
|
|
|
|
|
|
|
|
self.fen = None
|
|
|
|
self.can = None
|
|
|
|
self.chaine = None
|
2014-11-21 10:00:27 +01:00
|
|
|
self.grilleDamier = []
|
|
|
|
self.imagesOriginales = []
|
|
|
|
self.imagesRedim = []
|
|
|
|
self.photos = []
|
|
|
|
self.grillePions = []
|
|
|
|
self.animations = []
|
|
|
|
|
|
|
|
self.dEtape = True
|
|
|
|
self.dx1 = -1
|
|
|
|
self.dy1 = -1
|
|
|
|
self.dx2 = -1
|
|
|
|
self.dy2 = -1
|
2014-12-06 21:52:56 +01:00
|
|
|
self.mvtsPossibles = []
|
2014-11-21 10:00:27 +01:00
|
|
|
self.logique = LogiqueEchecs()
|
2014-11-20 18:59:50 +01:00
|
|
|
|
|
|
|
self.creerFen()
|
|
|
|
self.importerImages()
|
|
|
|
self.redimImages()
|
|
|
|
|
2014-11-21 10:00:27 +01:00
|
|
|
self.cDamier()
|
|
|
|
self.cGrille()
|
|
|
|
self.remplirGrille(self.logique.grille)
|
|
|
|
|
2014-11-20 18:59:50 +01:00
|
|
|
def creerFen(self):
|
|
|
|
self.fen = Tk()
|
|
|
|
self.fen.title("Jeu d'Échecs")
|
2014-11-21 10:00:27 +01:00
|
|
|
self.can = Canvas(self.fen, width=COTE_CASE * CASES_COTE,
|
|
|
|
height=COTE_CASE * CASES_COTE, bg="ivory")
|
2014-11-20 18:59:50 +01:00
|
|
|
self.can.grid(row=0, column=1, columnspan=3)
|
2014-11-21 10:00:27 +01:00
|
|
|
self.can.bind('<Button-1>', self.clic)
|
2014-11-20 18:59:50 +01:00
|
|
|
self.chaine = Label(self.fen, text="Aux blancs")
|
|
|
|
self.chaine.grid(row=2, column=2, padx=3, pady=3)
|
|
|
|
# Button(self.fen, text="Nv. Partie", command=f_nvPartie).grid(row=2, \
|
|
|
|
# column=1, padx=3, pady=3)
|
2014-11-21 10:00:27 +01:00
|
|
|
Button(self.fen, text="Quitter", command=self.fen.destroy).grid(row=2,
|
|
|
|
column=3, padx=3, pady=3)
|
2014-11-20 18:59:50 +01:00
|
|
|
|
|
|
|
def statut(self, texte, delai=0):
|
|
|
|
self.chaine.config(text=texte)
|
|
|
|
# TODO Timeout effacer si parametre / Liste
|
|
|
|
|
|
|
|
def importerImages(self):
|
|
|
|
for piece in range(0, 21):
|
|
|
|
nom = 'sprites/'
|
2014-11-21 10:00:27 +01:00
|
|
|
if piece % 10 == 1:
|
2014-11-20 18:59:50 +01:00
|
|
|
nom += 'pion'
|
2014-11-21 10:00:27 +01:00
|
|
|
elif piece % 10 == 2:
|
2014-11-20 18:59:50 +01:00
|
|
|
nom += 'tour'
|
2014-11-21 10:00:27 +01:00
|
|
|
elif piece % 10 == 3:
|
2014-11-20 18:59:50 +01:00
|
|
|
nom += 'cavalier'
|
2014-11-21 10:00:27 +01:00
|
|
|
elif piece % 10 == 4:
|
2014-11-20 18:59:50 +01:00
|
|
|
nom += 'fou'
|
2014-11-21 10:00:27 +01:00
|
|
|
elif piece % 10 == 5:
|
2014-11-20 18:59:50 +01:00
|
|
|
nom += 'dame'
|
2014-11-21 10:00:27 +01:00
|
|
|
elif piece % 10 == 6:
|
2014-11-20 18:59:50 +01:00
|
|
|
nom += 'roi'
|
|
|
|
else:
|
|
|
|
self.imagesOriginales.append('')
|
|
|
|
continue
|
|
|
|
if piece < 10:
|
|
|
|
nom += 'B'
|
|
|
|
else:
|
|
|
|
nom += 'N'
|
|
|
|
nom += '.gif'
|
|
|
|
self.imagesOriginales.append(PhotoImage(file=nom))
|
|
|
|
|
|
|
|
def redimImages(self):
|
2014-11-21 10:00:27 +01:00
|
|
|
sample = int(504 / (COTE_CASE - MARGE_PIONS))
|
2014-11-20 18:59:50 +01:00
|
|
|
for piece in range(0, 21):
|
|
|
|
if self.imagesOriginales[piece] != '':
|
2014-11-21 10:00:27 +01:00
|
|
|
self.imagesRedim.append(self.imagesOriginales[piece].
|
|
|
|
subsample(sample))
|
2014-11-20 18:59:50 +01:00
|
|
|
else:
|
|
|
|
self.imagesRedim.append('')
|
|
|
|
|
2014-11-21 10:00:27 +01:00
|
|
|
# Dessin
|
2014-12-06 21:52:56 +01:00
|
|
|
@staticmethod
|
|
|
|
def caseCouleur(blanc, contexte):
|
|
|
|
if contexte == 1: # Sélectionné
|
|
|
|
return '#a0cefe' if blanc else '#478bd1'
|
|
|
|
elif contexte == 2: # Possible
|
|
|
|
return '#bafea0' if blanc else '#6ed147'
|
|
|
|
elif contexte == 3: # Impossible
|
|
|
|
return '#fea0ab' if blanc else '#d14758'
|
|
|
|
else: # Normal
|
|
|
|
return '#ffce9e' if blanc else '#d18b47'
|
|
|
|
|
2014-11-20 18:59:50 +01:00
|
|
|
def cCase(self, x, y):
|
2014-12-06 21:52:56 +01:00
|
|
|
couleur = self.caseCouleur(not LogiqueEchecs.eNoir(x, y), 0)
|
|
|
|
return self.can.create_rectangle(x * COTE_CASE, y * COTE_CASE, (x + 1) * COTE_CASE, (y + 1) * COTE_CASE)
|
|
|
|
|
|
|
|
def coulCase(self, x, y, contexte):
|
|
|
|
couleur = self.caseCouleur(not self.logique.eNoir(x, y), contexte)
|
|
|
|
self.can.itemconfig(self.grilleDamier[x][y], fill=couleur, outline=couleur)
|
|
|
|
|
|
|
|
def coulDamier(self):
|
|
|
|
for x in range(0, CASES_COTE):
|
|
|
|
for y in range(0, CASES_COTE):
|
|
|
|
self.coulCase(x, y, 0)
|
2014-11-20 18:59:50 +01:00
|
|
|
|
|
|
|
def cDamier(self):
|
|
|
|
self.grilleDamier = []
|
|
|
|
for x in range(0, CASES_COTE):
|
|
|
|
colonne = []
|
|
|
|
for y in range(0, CASES_COTE):
|
|
|
|
colonne.append(self.cCase(x + DECX, y + DECY))
|
|
|
|
self.grilleDamier.append(colonne)
|
2014-12-06 21:52:56 +01:00
|
|
|
self.coulDamier()
|
2014-11-20 18:59:50 +01:00
|
|
|
|
|
|
|
def cPion(self, x, y, piece):
|
|
|
|
if piece > 0:
|
2014-11-21 10:00:27 +01:00
|
|
|
self.grillePions[x][y] = self.can.create_image((x + .5) * COTE_CASE,
|
|
|
|
(y + .5) * COTE_CASE, image=self.imagesRedim[piece])
|
2014-11-20 18:59:50 +01:00
|
|
|
else:
|
|
|
|
self.grillePions[x][y] = False
|
|
|
|
|
|
|
|
def cGrille(self):
|
|
|
|
self.grillePions = []
|
2014-11-21 10:00:27 +01:00
|
|
|
for x in range(0, CASES_COTE): # Crée self.grillePions
|
2014-11-20 18:59:50 +01:00
|
|
|
colonne = []
|
|
|
|
for y in range(0, CASES_COTE):
|
|
|
|
colonne.append(False)
|
|
|
|
self.grillePions.append(colonne)
|
|
|
|
|
|
|
|
def remplirGrille(self, j_grilleF):
|
2014-11-21 10:00:27 +01:00
|
|
|
for x in range(0, CASES_COTE): # Remplis self.grillePions
|
2014-11-20 18:59:50 +01:00
|
|
|
for y in range(0, CASES_COTE):
|
2014-11-21 10:00:27 +01:00
|
|
|
self.cPion(x, y, j_grilleF[x][y])
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# Interaction
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def statutPrendre(self):
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if self.logique.joueur:
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joueur = 'blancs'
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else:
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joueur = 'noirs'
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self.statut('Prendre (' + joueur + ')')
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@staticmethod
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2014-12-06 21:52:56 +01:00
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def animationDCoords(i):
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2014-11-21 10:00:27 +01:00
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x = i['x1'] + (i['x2']-i['x1']) * (i['avancement']/i['total'])
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y = i['y1'] + (i['y2']-i['y1']) * (i['avancement']/i['total'])
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return [x, y]
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2014-12-06 21:52:56 +01:00
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def animation(self):
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2014-11-21 10:00:27 +01:00
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animationsNv = []
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for i in self.animations:
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if i['avancement'] < i['total']:
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2014-12-06 21:52:56 +01:00
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if i['type'] == 'd':
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coords = self.animationDCoords(i)
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self.can.coords(i['pion'], coords[0], coords[1])
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# elif i['type'] == 'f':
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# TODO Opacité de i['pion']
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# elif i['type'] == 'c':
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# TODO Opacité de case
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2014-11-21 10:00:27 +01:00
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i['avancement'] += INTER_ANIM
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animationsNv.append(i)
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else:
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2014-12-06 21:52:56 +01:00
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if i['type'] == 'd':
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self.can.coords(i['pion'], i['x2'], i['y2'])
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elif i['type'] == 'f':
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self.can.delete(i['pion'])
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elif i['type'] == 'c':
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self.coulCase(i['x'], i['y'], 0)
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2014-11-21 10:00:27 +01:00
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self.animations = animationsNv
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if len(animationsNv):
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2014-12-06 21:52:56 +01:00
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self.fen.after(INTER_ANIM, self.animation)
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2014-11-21 10:00:27 +01:00
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2014-12-06 21:52:56 +01:00
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def animer(self, animation):
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etaitVide = len(self.animations) < 1
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self.animations.append(animation)
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if etaitVide:
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self.animation()
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2014-11-21 10:00:27 +01:00
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2014-12-06 21:52:56 +01:00
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def animerD(self, x1, y1, x2, y2, pion):
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if len(self.animations):
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2014-11-21 10:00:27 +01:00
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for i in self.animations:
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if i['pion'] == pion: # Si une animation pour ce pion existe
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# déjà, on la reprend et on la modifie
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2014-12-06 21:52:56 +01:00
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coords = self.animationDCoords(i)
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2014-11-21 10:00:27 +01:00
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i['x1'] = coords[0]
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i['y1'] = coords[1]
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i['x2'] = x2
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i['y2'] = y2
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# i['total'] = i['total'] - i['avancement']
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i['total'] = TEMPS_ANIM
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i['avancement'] = 0
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return
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2014-12-06 21:52:56 +01:00
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animation = {
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'x1': x1,
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'y1': y1,
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'x2': x2,
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'y2': y2,
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'pion': pion,
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'type': 'd',
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'total': TEMPS_ANIM,
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'avancement': 0
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}
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self.can.tag_raise(pion) # Mise au premier plan
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self.animer(animation)
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def animerF(self, pion): # Pion fade-out
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animation = {
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'pion': pion,
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'type': 'f',
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'total': TEMPS_ANIM,
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'avancement': 0
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}
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self.animer(animation)
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def animerC(self, x ,y):
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animation = {
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'type': 'c',
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'x': x,
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'y': y,
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'total': TEMPS_ANIM,
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'avancement': 0
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}
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self.animer(animation)
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2014-11-21 10:00:27 +01:00
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def dPion(self, x1, y1, x2, y2):
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test = self.logique.dPion(x1, y1, x2, y2)
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2014-12-06 22:37:58 +01:00
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if test == MVT_OK: # Si déplacement possible
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if self.grillePions[x2][y2]: # Si saut → Animation effacement
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self.animerF(self.grillePions[x2][y2])
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2014-11-21 10:00:27 +01:00
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self.grillePions[x2][y2], self.grillePions[x1][y1] = \
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2014-12-06 21:52:56 +01:00
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self.grillePions[x1][y1], False
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self.animerD((x1 + .5) * COTE_CASE, (y1 + .5) * COTE_CASE, \
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(x2 + .5) * COTE_CASE, (y2 + .5) * COTE_CASE, \
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self.grillePions[x2][y2])
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2014-11-21 10:00:27 +01:00
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return True
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else:
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# TODO Messages corrects
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self.statut('Impossible ! (' + str(test) + ')')
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return False
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def dClic(self, x, y):
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# if not len(self.animations):
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2014-12-06 21:52:56 +01:00
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if self.dEtape: # Prendre
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2014-11-21 10:00:27 +01:00
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self.dx1, self.dy1 = x, y
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2014-12-06 21:52:56 +01:00
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self.coulDamier() # Effacement des surbrillances
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if self.logique.aSonTour(self.logique.grille[self.dx1][self.dy1]): # Si possible jouer
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self.coulCase(self.dx1, self.dy1, 1)
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self.mvtPossibles = self.logique.mvtsPossibles(self.dx1, self.dy1) # Surbrillance bleue
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for i in self.mvtPossibles: # Surbrillances vertes
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self.coulCase(i[0], i[1], 2)
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self.statut('Poser')
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self.dEtape = not self.dEtape
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else: # Si pas pssible jouer
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self.coulCase(self.dx1, self.dy1, 3)
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self.animerC(self.dx1, self.dy1)
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else: # Poser
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2014-11-21 10:00:27 +01:00
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self.dx2, self.dy2 = x, y
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2014-12-06 21:52:56 +01:00
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if self.dPion(self.dx1, self.dy1, self.dx2, self.dy2) or (self.dx1 == self.dx2 and self.dy1 == self.dy2): # Si déplacement fait / Annule dépalcement
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self.coulDamier() # Effacer Surbrillance
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self.dEtape = not self.dEtape
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self.statutPrendre()
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else: # Si mauvais déplacement
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self.coulCase(self.dx2, self.dy2, 3)
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self.animerC(self.dx2, self.dy2)
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2014-11-21 10:00:27 +01:00
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def clic(self, event):
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x = event.x // COTE_CASE
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y = event.y // COTE_CASE
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self.dClic(x, y)
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p = PlateauTk()
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# TODO Un jeu (canvas) et un frontend (fenetre)
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